1. NPCs
  2. event
  3. bounty_hunting
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  5. bounties
  6. gadget_bounty_henchman
Portrait

Twin Cannon <Henchman's Henchman>

Level 15-70 | Weak | Tank


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Stockstrike

FQN: abl.​npc.​ability.​cannon.​cannon_strike

Stockstrike
30sinstant4 m110100%

Hail Of Bolts

FQN: abl.​npc.​ability.​cannon.​hail_of_bolts

Hail Of Bolts
20s6s channel30 m110100%

Concussive Round

FQN: abl.​npc.​ability.​cannon.​concussive_round_aoe

Concussive Round
60s2s cast30 m110100%

Grav Round

FQN: abl.​npc.​ability.​cannon.​grav_round

Grav Round
6s2.5s cast30 m110100%

Hammer Shot

Fires a series of hammering shots that deals <<1>> weapon damage to the target.

FQN: abl.​npc.​ability.​cannon.​hammer_shot

Hammer Shot
1.5sinstant30 m110100%

Charged Rounds

Spin up the assault cannon and fire off a quick burst of powerful, charged rounds at the target for high damage.

FQN: abl.​npc.​ability.​cannon.​charged_bolts

Charged Rounds
6s1.5s cast30 m110100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Armor Field

FQN: abl.​npc.​ability.​buff.​armor_field

Armor Field
3m 0sinstantany0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_cathar_bms_non_a04
  • Material: head_cathar_bms_non_a04c01
  • Eye material: eye_cathar_non_a01c01_m
  • Skin color is hued into slot: 0
facehair[no archetype]
  • + facehair_cathar_bms_non_a01_chops
  • + facehair_cathar_bms_non_a01_goatee
  • + facehair_cathar_bms_non_a01_mustache
  • Material: facehair_human_non_a01_v01_m
facepaintpattern_cathar_non_c03_u
    Body details
    SlotDetails
    chestchest_capetight_bms_archetype
    • + chest_capetight_bms_med_sm_tier_a03_bandoleer
    • + chest_capetight_bms_med_sm_tier_a03_collar
    • Material: chest_capetight_med_sm_tier_a03c01_m
    bracerbracer_short_bms_archetype
    • Material: bracer_short_med_ge_a27pilot02_u_v01
    handhand_glove_bms_archetype
    • + hand_glove_bms_heavy_ge_a44_forearm
    • Material: hand_glove_heavy_ge_a44flametrooper01_u
    waistwaist_belt_bms_archetype
    • + waist_belt_bms_med_sp_a04_back
    • + waist_belt_bms_med_sp_a04_front
    • Material: waist_belt_med_ge_a55c03
    legleg_pant_bms_archetype
    • Material: leg_armor02_med_sm_tier_a03c01_u_v01
    bootboot_tall_bms_archetype
    • + boot_tall_bms_med_sm_tier_a03_shin
    • Material: boot_tall_med_sm_tier_a03c01_u