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Portrait

Heavy Imperial Commando

Level 49-50 | Strong | Shock Gunner


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Reactive Shield

Damage mitigation shield that prevents 10% of incoming damage for 12s.

FQN: abl.​npc.​ability.​tech.​reactive_shield

Reactive Shield
60sinstantany30100%

Ion Cell

Load your rifle with an ion powercell, giving each shot a chance to do shock damage to targets near your primary target. Only one Cell can be active at a time.

FQN: abl.​npc.​ability.​rifle.​ion_cell

Ion Cell
60s1.5s castany20100%

Pulse Round

Releases a close range blast that hits all targets near the primary target with a pulse of energy.

FQN: abl.​npc.​ability.​rifle.​pulse_round

Pulse Round
4.5sinstant4 m0100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
faceface_gehelmet01_bmf_archetype
  • + face_gehelmet01_bmf_med_ge_a11_rim
  • Material: face_gehelmet01_heavy_ge_a11impheavy02_u
Body details
SlotDetails
chestchest_armor01_bmf_archetype
  • + chest_armor01_bmf_med_ge_a11_shld
  • + chest_armor01_bmf_med_ge_a11_back
  • + chest_armor01_bmf_med_ge_a11_loin
  • Material: chest_armor_heavy_ge_a11impheavy02_m
bracerbracer_short_bmf_archetype
  • Material: bracer_short_heavy_ge_a11impheavy02_u_v01
handhand_glove_bmf_archetype
  • + hand_glove_bmf_med_ge_a11_forearm
  • Material: hand_glove_heavy_ge_a11impheavy02_u
waistwaist_belt_bmf_archetype
  • + waist_belt_bmf_med_ge_a11_front
  • + waist_belt_bmf_med_ge_a11_back
  • Material: waist_belt_heavy_ge_a11impheavy02_u
legleg_armor02_bmf_archetype
  • Material: leg_armor02_heavy_ge_a11impheavy02_m_v02
bootboot_tall_bmf_archetype
  • + boot_tall_bmf_med_ge_a11_shin
  • Material: boot_tall_heavy_ge_a11impheavy02_u