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  2. operation
  3. dxun
  4. difficulty_1
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  6. huntmaster
  7. huntmaster
Portrait

Huntmaster

Level 70 | Champion | Melee


Attributes

Passives (6)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (34)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m00100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m002%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m004%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m00100%

[dispense_adds]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​dispense_adds

[dispense_adds]
20sinstantany1, 2, 3, 799100%

[shot_roll]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​shot_roll

[shot_roll]
32sinstantany185100%

Primal Fear

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​primal_intimidation

Primal Fear
30s4s castany180100%

Holotraverse

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​holotraverse

Holotraverse
1.5sinstantany177100%

Holotraverse

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​holotraverse_pre_egg_snipe

Holotraverse
60m 0sinstantany177100%

Firestorm Grenade

Throws an incendiary grenade at the primary target's location. Creates a large patch of immolated ground at the impact site, which deals continual elemental damage to all enemies within the area.

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​incendiary_grenade

Firestorm Grenade
32s3s channelany1, 440100%

Scatterblast

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​scatterblast

Scatterblast
none5s channel70 m125100%

Powershot Volley

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​powershot_volley

Powershot Volley
none5s channel200 m1, 2, 720100%

Penetrating Shot

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​penetrating_shot

Penetrating Shot
none5s channel200 m1, 2, 715100%

Ranged Attack

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​ranged_attack

Ranged Attack
noneinstant100 m1, 2, 4, 75100%

Holotraverse

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​holotraverse_to_fortress

Holotraverse
60m 0sinstantany2, 777100%

Fortress

Deploys a powerful omnidirectional shield barrier around the caster, granting tremendous defensive bonuses so long as the user remains within the fortress boundary.

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​fortress

Fortress
60m 0s0.5s castany274100%

Concussive Shockwave

Briefly overcharges the Fortress Bunker, knocking all nearby targets back several meters and dealing heavy kinetic damage. Only usable from Fortress cover.

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​concussive_shockwave

Concussive Shockwave
3s0.5s castany270100%

Stance: Rifle Combat

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​stance_ranged

Stance: Rifle Combat
20s0.5s cast300 m3, 598100%

Stance: Bladed Combat

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​stance_melee

Stance: Bladed Combat
20s1s cast300 m397100%

Melee Frenzy

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​melee_frenzy

Melee Frenzy
none1s castany370100%

Cyclone Strike

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​melee_aoe

Cyclone Strike
6sinstant5 m330100%

Melee Leap

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​melee_leap

Melee Leap
6sinstant30 m320100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​melee_attack

Melee Attack
noneinstant5 m310100%

[holotraverse_to_holdout]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​holotraverse_to_holdout

[holotraverse_to_holdout]
60m 0sinstantany4, 685100%

CI-Light Flare

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​holdout_flare

CI-Light Flare
60m 0s3s castany474100%

Firestorm Grenade

Throws an incendiary grenade at the primary target's location. Creates a large patch of immolated ground at the impact site, which deals continual elemental damage to all enemies within the area.

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​incendiary_grenade_at_feet

Firestorm Grenade
60s3s channelany473100%

Holdout Cover

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​holdout_cover

Holdout Cover
60m 0s1s cast30 m472100%

Kolto Missile

Heals up to 8 allies within 8 meters of the targeted area for <<1>>.

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​kolto_missile

Kolto Missile
60sinstant30 m460100%

Culling Shot

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​culling_shot

Culling Shot
none1s cast30 m4, 550100%

Fortress

Deploys a powerful omnidirectional shield barrier around the caster, granting tremendous defensive bonuses so long as the user remains within the fortress boundary.

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​fortress_ar

Fortress
60m 0s0.5s castany673100%

Ultimate Hunter

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​ultimate_hunter

Ultimate Hunter
10m 0s6s castany670100%

Flying Fortress

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​flying_fortress

Flying Fortress
60m 0s1s castany775100%

Egg Snipe

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​egg_snipe

Egg Snipe
1.5s1s channel200 m885100%

Interaction

Char ref: chr.kephess

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_trandoshan_bms_huntmaster_a01
  • Material: head_trandoshan_bms_huntmaster_a01_v01
  • Skin is shown in slot 0 but no skin material defined
  • Skin color is hued into slot: 0
faceface_bhhelmet03_bms_archetype
  • + face_bhhelmet03_bms_heavy_bh_a02_antenna
  • Material: face_bhhelmet03_heavy_bh_a02c02_u
Body details
SlotDetails
chestchest_armor01_bms_archetype
  • + chest_armor01_bms_heavy_bh_a02_shld
  • + chest_armor01_bms_heavy_bh_a02_arm
  • + chest_armor01_bms_heavy_bh_a02_back
  • Material: chest_armor01_heavy_bh_a02c02_u
bracerbracer_short_bms_archetype
  • Material: bracer_short_heavy_bh_a02c02_u_v02
handhand_gauntlet_bms_archetype
  • + hand_gauntlet_bms_heavy_bh_a02_forearm
  • Material: hand_gauntlet_heavy_bh_a02c02_u
waistwaist_belt_bms_archetype
  • + waist_belt_bms_heavy_bh_a02_back
  • + waist_belt_bms_heavy_bh_a02_front
  • + waist_belt_bms_heavy_bh_a02_sling
  • Material: waist_belt_heavy_bh_a02c02_u
legleg_armor01_bms_archetype
  • Material: leg_armor01_heavy_bh_a02c02_m_v02
bootboot_tall_bms_archetype
  • + boot_tall_bms_heavy_bh_a02_shin
  • Material: boot_tall_heavy_bh_a02c02_u