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Portrait

Breaktown Lookout

Level 64 | Standard | Tank


Attributes

Passives (5)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_lresso_a01
  • Material: head_human_lresso_a01_v01_m
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet20_bmn_archetype
  • + face_gehelmet20_bmn_med_ge_a16_goggles
  • Material: face_gehelmet20_med_ge_a14military07
hair[no archetype]
  • Material: hair_human_non_blank_u
facehair[no archetype]
  • + facehair_human_bmn_caucasian_a04_goatee
  • Material: facehair_human_non_a04_v01_m
skincolor
 skincolor_human_non_h17_p
    haircolor
     haircolor_human_non_h12_p
      eyecolor
       eyecolor_human_non_h01_s
        complexioncomp_human_non_sith14_01_m
          facepainttattoo_human_non_tr02_u
            agescar_human_non_ss08_u
              Body details
              SlotDetails
              chestchest_baggy_bmn_archetype
              • + chest_baggy_bmn_med_ge_a52_arm
              • + chest_baggy_bmn_med_ge_a52_back
              • + chest_baggy_bmn_med_ge_a52_collar
              • Material: chest_baggy_med_ge_a52protector01_u
              bracerbracer_short_bmn_archetype
              • Material: bracer_short_heavy_bh_a07c01_u_v01
              handhand_glove_bmn_archetype
              • + hand_glove_bmn_heavy_bh_a10_forearm
              • Material: hand_glove_heavy_bh_a10c01_u
              waistwaist_belt_bmn_archetype
              • Material: waist_belt_med_bh_a01c01_u
              legleg_pant_bmn_archetype
              • Material: leg_pant_med_bh_a11c01_m_v01
              bootboot_tall_bmn_archetype
              • + boot_tall_bmn_med_bh_a01_shin
              • Material: boot_tall_med_bh_a01c03_u