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Portrait

Master Eskel <Artifice (Crafting Trainer)>

Level 50 | Elite | Trainer


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Gives codex entry:

Artifice

Artifice is the delicate skill of constructing lightsabers, color crystals, armor dye modules, generators and foci. Lightsaber modifications include color crystals and hilts that augment a Force user's combat attributes. Color crystals determine beam and bolt color for lightsabers and blasters. Dye modules are use to modify the visual color of armor. Artificers can reverse engineer their crafted items and possibly discover new ways to improve their creation. The gathering skill Archaeology provides crafting resources for Artifice.

Recommended Gathering Skills: Archaeology (Power Crystals, Color Crystals and Artifact Fragments).

Recommended Mission Skills: Treasure Hunting (Gemstones).

Category: Crew Skills

XP Level: 4

FQN: cdx.​crew_skills.​artifice

Artifice
Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a02
  • Material: head_human_bmn_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a12
  • + hair_human_bmn_non_a12_back
  • Material: hair_human_non_a12_v01_m
skincolor
 skincolor_mirialan_non_h08_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_mirialan_non_h02_s
        complexioncomp_human_non_c05_m
          facepainttattoo_mirialan_non_c03_u
            Body details
            SlotDetails
            chestchest_robe02_bmn_archetype
            • + chest_robe02_bmn_med_jk_a01_shld
            • Material: chest_robe02_med_jk_a01c02_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_med_jk_a01c02_u_v01
            handhand_gauntlet_bmn_archetype
            • + hand_gauntlet_bmn_med_jk_a01_forearm
            • Material: hand_gauntlet_med_jk_a01c02_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_med_jk_a01_back
            • + waist_belt_bmn_med_jk_a01_front
            • Material: waist_belt_med_jk_a01c02_u
            legleg_pant_bmn_archetype
            • Material: leg_pant_med_jk_a01c02_m_v01
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_med_jk_a01_shin
            • Material: boot_tall_med_jk_a01c02_u