1. NPCs
  2. exp
  3. 04
  4. manaan
  5. world
  6. republic
  7. mission_3
  8. isolationist_heavy_rifle
Portrait

Isolationist Captain

Level 80 | Strong | Tank


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ion Cell

Load your rifle with an ion powercell, giving each shot a chance to do shock damage to targets near your primary target. Only one Cell can be active at a time.

FQN: abl.​npc.​ability.​rifle.​ion_cell

Ion Cell
60s1.5s castany200100%

High Impact Round

Fires a very powerful round at the target that deals <<1>> damage. Only useable against incapacitated targets and targets suffering from periodic damage. Requires abl.npc.ability.tech.cryo_grenade_random to work.

FQN: abl.​npc.​ability.​rifle.​high_impact_round

High Impact Round
20sinstant30 m150100%

Concussion Charge

FQN: abl.​npc.​ability.​tech.​concussion_charge

Concussion Charge
20sinstant4 m70100%

Hail Of Bolts

Fires several rounds at the area that deal <<1>> damage followed by a greanade that deals <<2>> kinetic damage to up to 5 targets withn 8 meters. Standard and weak targets are knocked down by the grenade.

FQN: abl.​npc.​ability.​rifle.​hail_of_bolts

Hail Of Bolts
60s3s channel5-30 m70100%

Full Auto

Fires a continuous stream of bolts that deal heavy damage for up to 4 seconds.

FQN: abl.​npc.​ability.​rifle.​full_auto

Full Auto
18s4s channel30 m50100%

Explosive Round

Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m.

FQN: abl.​npc.​ability.​rifle.​explosive_round

Explosive Round
6sinstant30 m45100%

Cryo Grenade

FQN: abl.​npc.​ability.​tech.​cryo_grenade_random

Cryo Grenade
25sinstant30 m35100%

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Hammer Shot
4.5sinstant30 m1100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 11646715184987308609

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 9)
head_selkath_bmn_non_a01
  • Material: head_selkath_bmn_non_a01_v01
  • Eye material: eye_selkath_non_a01_c01
head_selkath_bmn_non_a01
  • Material: head_selkath_bmn_non_a01_v02
  • Eye material: eye_selkath_non_a01_c01
head_selkath_bmn_non_a02
  • Material: head_selkath_bmn_non_a02_v01
  • Eye material: eye_selkath_non_a02_v01
head_selkath_bmn_non_a02
  • Material: head_selkath_bmn_non_a02_v02
  • Eye material: eye_selkath_non_a02_v02
head_selkath_bmn_non_a02
  • Material: head_selkath_bmn_non_a02_v03
  • Eye material: eye_selkath_non_a02_v03
head_selkath_bmn_non_a03
  • Material: head_selkath_bmn_non_a03_v01
  • Eye material: eye_selkath_non_a03_v01
head_selkath_bmn_non_a03
  • Material: head_selkath_bmn_non_a03_v02
  • Eye material: eye_selkath_non_a03_v02
head_selkath_bmn_non_a03
  • Material: head_selkath_bmn_non_a03_v03
  • Eye material: eye_selkath_non_a03_v03
head_selkath_bmn_non_a04
  • Material: head_selkath_bmn_non_a04_v01
  • Eye material: eye_selkath_non_a04_v01
Body details
SlotDetails
chestchest_armor01_bmn_archetype
  • + chest_armor01_bmn_heavy_tr_suv03c02_back
  • + chest_armor01_bmn_heavy_tr_suv03c02_shld
  • + chest_armor01_bmn_heavy_tr_suv03c02_bandoleer
  • Material: chest_armor01_heavy_tr_suv03c02_m
bracerbracer_short_bmn_archetype
  • Material: bracer_short_med_ge_a55c03
handhand_glove_bmn_archetype
  • + hand_glove_bmn_med_sp_a04_wrist
  • Material: hand_glove_med_ge_suv55c01
waistwaist_belt_bmn_archetype
  • + waist_belt_bmn_med_sp_a04_front
  • Material: waist_belt_med_ge_a55c03
legleg_pant_bmn_archetype
  • Material: leg_pant_med_ge_a55c03_m
bootboot_tall_bmn_archetype
  • + boot_tall_bmn_heavy_tr_suv03c02_shin
  • Material: boot_tall_heavy_tr_suv03c02_u
All NPCs with this appearance (3)