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  2. location
  3. tatooine
  4. mob
  5. humanoid
  6. imperial
  7. guard_imperial_sentinel
Portrait

Imperial Sentinel

Level 60-80 | Champion | Rifle Grenadier


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Explosive Round

Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m.

FQN: abl.​npc.​ability.​rifle.​explosive_round

Explosive Round
6sinstant30 m375%

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Hammer Shot
4.5sinstant30 m125%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bms_african_a02
  • Material: head_human_bms_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a04
  • Material: head_human_bms_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
face
(one of 2)
face_gehelmet11_bms_archetype
  • + face_gehelmet11_bms_med_ge_a09_goggle
  • Material: face_gehelmet11_med_ge_a09impsoldier05_u
face_gehelmet11_bms_archetype
  • Material: face_gehelmet11_med_ge_a09impsoldier05_u
hairhair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
skincolor
(one of 3)
 skincolor_human_non_h03_p
     skincolor_human_non_h32_p
       skincolor_human_non_h14_p
        haircolor
         haircolor_human_non_h06_p
          eyecolor
           eyecolor_human_non_h02_s
            complexioncomp_human_non_c05_m
              ageage_non_non_mid01_m
                Body details
                SlotDetails
                chestchest_tight_bms_archetype
                • + chest_tight_bms_med_ge_a09_back
                • + chest_tight_bms_med_ge_a09_chest
                • + chest_tight_bms_med_ge_a09_strap
                • Material: chest_tight_med_ge_a09impsoldier05_m
                bracerbracer_short_bms_archetype
                • Material: bracer_short_med_ge_a09impsoldier05_u_v02
                handhand_glove_bms_archetype
                • Material: hand_glove_med_ge_a09impsoldier05_u
                waistwaist_belt_bms_archetype
                • + waist_belt_bms_med_ge_a09_back
                • Material: waist_belt_med_ge_a09impsoldier05_u
                legleg_pant_bms_archetype
                • Material: leg_pant_med_ge_a09impsoldier05_m_v02
                bootboot_tall_bms_archetype
                • Material: boot_tall_med_ge_a09impsoldier05_u