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  8. imperial_treasury_guard
Portrait

Imperial Treasury Guard

Level 41 | Weak | Powershot


Attributes

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Power Shot

Fire a single powerful blast at the target

FQN: abl.​npc.​ability.​pistol.​power_shot

Power Shot
6s1.5s cast30 m0100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 16033471971331446169

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_african_a01
  • Material: head_human_bma_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet26_bma_archetype
  • + face_gehelmet26_bma_med_ge_a11_rim
  • Material: face_gehelmet26_heavy_ge_a11impheavy05_u
hairhair_human_bma_non_a07
  • Material: hair_human_non_a07_v01_m
skincolor
 skincolor_human_non_h03_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c22_m
          Body details
          SlotDetails
          chestchest_armor01_bma_archetype
          • + chest_armor01_bma_med_ge_a11_back
          • Material: chest_armor01_heavy_ge_a11impheavy05_u
          bracerbracer_short_bma_archetype
          • Material: bracer_short_heavy_ge_a11impheavy05_u_v02
          handhand_glove_bma_archetype
          • + hand_glove_bma_med_ge_a11_forearm
          • Material: hand_glove_heavy_ge_a11impheavy05_u
          waistwaist_belt_bma_archetype
          • + waist_belt_bma_med_ge_a11_back
          • Material: waist_belt_heavy_ge_a11impheavy05_u
          legleg_armor02_bma_archetype
          • Material: leg_armor02_heavy_ge_a11impheavy05_m_v02
          bootboot_tall_bma_archetype
          • Material: boot_tall_heavy_ge_a11impheavy05_u