1. NPCs
  2. test
  3. hlarsen
  4. makeb
  5. talos
  6. elite_r_01
Portrait

[elite_r_01]

Level 50 | Elite | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (14)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[tear_gas_voidzone]

FQN: abl.​test.​hlarsen.​homework.​makeb_test.​tear_gas_voidzone

[tear_gas_voidzone]
30sinstant30 m999100%

Interrogation Probe

FQN: abl.​npc.​ability.​tech.​interrogation_probe

Interrogation Probe
20sinstant30 m50100%

Aimed Shot

Fires a shot at the target's head that deals heavy damage. Long cast time.

FQN: abl.​npc.​ability.​pistol.​headshot_cast

Aimed Shot
15s3s cast30 m30100%

Spray Shot

Used on "Novice" NPCs. Big round of blaster fire that doesn't visually hit anything, does low damage.

FQN: abl.​npc.​ability.​pistol.​spray_shot

Spray Shot
9sinstant30 m25100%

[voidzone_prep]

FQN: abl.​test.​hlarsen.​homework.​makeb_test.​voidzone_prep

[voidzone_prep]
30sinstant30 m2050%

[call_reinforcements]

FQN: abl.​test.​hlarsen.​homework.​makeb_test.​call_reinforcements

[call_reinforcements]
10s3s cast30 m1550%

Carbonize

FQN: abl.​npc.​ability.​tech.​carbonize

Carbonize
45s2s cast15 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Rapid Shots

A flurry of bolts shot from your blaster.

FQN: abl.​npc.​ability.​pistol.​rapid_shots

Rapid Shots
4.5sinstant30 m050%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a02
  • Material: head_zabrakrep_bms_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet08_bms_archetype
  • Material: face_gehelmet08_heavy_ge_a18mercenary08_u
hair
(one of 5)
[empty]
[empty]
[empty]
[empty]
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 4)
[empty]
[no archetype]
  • Material: facehair_human_non_blank_u
[empty]
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 4)
 skincolor_human_non_h16_p
     skincolor_human_non_h13_p
       skincolor_human_non_h17_p
        [empty]
        haircolor
        (one of 5)
         haircolor_human_non_h13_p
           haircolor_human_non_h10_p
             haircolor_human_non_h06_p
               haircolor_human_non_h02_p
                 haircolor_human_non_h11_p
                  eyecolor[empty]
                  complexion
                  (one of 5)
                  [empty]
                  [empty]
                  [empty]
                  [empty]
                  [empty]
                  Body details
                  SlotDetails
                  chestchest_baggy_bms_archetype
                  • + chest_baggy_bms_heavy_ge_a18_shld
                  • + chest_baggy_bms_heavy_ge_a18_back
                  • Material: chest_baggy_heavy_ge_a18mercenary08_m
                  bracerbracer_short_bms_archetype
                  • Material: bracer_short_heavy_ge_a18mercenary08_u_v01
                  handhand_gauntlet_bms_archetype
                  • Material: hand_gauntlet_heavy_ge_a18mercenary08_u
                  waistwaist_belt_bms_archetype
                  • + waist_belt_bms_heavy_ge_a18_back
                  • Material: waist_belt_heavy_ge_a18mercenary08_u
                  legleg_pant_bms_archetype
                  • Material: leg_pant_heavy_ge_a18mercenary08_m_v01
                  bootboot_tall_bms_archetype
                  • + boot_tall_bms_heavy_ge_a18_shin
                  • Material: boot_tall_heavy_ge_a18mercenary08_u
                  All NPCs with this appearance (12)