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  3. open_worlds
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  5. jedi_knight
  6. chapter_3
  7. irredeemable
  8. warren_sedoru
Portrait

Warren Sedoru

Level 48 | Elite | Sage


Attributes

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Warding Call

Reduces the damage taken by the caster by 20% for 9 seconds. Note - This ability is balanced for Caster NPCs.

FQN: abl.​npc.​ability.​force.​warding_call

Warding Call
2m 0sinstantany300100%

Project Storm

Channels multiple projects at the target.

FQN: abl.​npc.​ability.​force.​project_storm

Project Storm
20s5s channel30 m280100%

Forcequake

FQN: abl.​npc.​ability.​force.​forcequake_frequent

Forcequake
15s6s channel30 m275100%

Telekinetic Throw

Hurls a volley of debris at the target, dealing high kinetic damage and slowing movement speed by 50%. Standard and weak targets are instead immobilized for the duration.

FQN: abl.​npc.​ability.​force.​telekinetic_throw

Telekinetic Throw
6s3s channel30 m250100%

Turbulence

Deals <<1[%d/%d/%d]>> internal damage to a single target.

FQN: abl.​npc.​ability.​force.​turbulence

Turbulence
9s2s cast30 m225100%

Force Lift

Traps the target in the air for a few seconds. Damage causes this effect to end prematurely. This version only works on Companion Characters.

FQN: abl.​npc.​ability.​force.​stasis_field_cc

Force Lift
60s2s cast30 m100100%

Shockwave

Deals moderate kinetic damage and knocks back all enemies within 8 meters. NOTE - Balanced for Caster NPCs

FQN: abl.​npc.​ability.​force.​shockwave

Shockwave
30sinstant4 m50100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.warren_sedoru

Starts conversation: cnv.location.open_worlds.class.jedi_knight.chapter_3.irredeemable.warren_sedoru

Loot information

Loot package: 11338780804967416408

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_npc02
  • Material: head_human_bmn_caucasian_npc02
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a14_main
  • Material: hair_human_non_a14_v01_m
facehair[no archetype]
  • + facehair_human_bmn_caucasian_a04_goatee
  • + facehair_human_bmn_caucasian_a04_mustache
  • Material: facehair_human_non_a04_v01_m
skincolor
 skincolor_human_non_h25_p
    haircolor
     haircolor_human_non_h09_p
      eyecolor
       eyecolor_human_non_h01_s
        complexioncomp_human_non_c23_m
          agescar_human_non_c06_u
            Body details
            SlotDetails
            chestchest_tightskin_bmn_archetype
            • + chest_tightskin_bmn_light_ss_a06_arm
            • + chest_tightskin_bmn_light_ss_a06_back
            • Material: chest_tightskin_light_ss_a06c01_m
            • Skin slot 1: chest_naked_caucasian_young_a01c01_bmn
            • Skin color is hued into slot: 1
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_light_ss_a06c01_u_v01
            handhand_gauntlet_bmn_archetype
            • + hand_gauntlet_bmn_light_ss_a06_forearm
            • Material: hand_gauntlet_light_ss_a06c01_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_light_ss_a06_back
            • + waist_belt_bmn_light_ss_a06_front
            • Material: waist_belt_light_ss_a06c01_u
            legleg_skirt_bmn_archetype
            • Material: leg_skirt_light_ss_a06c01_u_v01
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_light_ss_a06_shin
            • Material: boot_tall_light_ss_a06c01_u