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  8. sith_acolyte_v01
Portrait

Sith Acolyte

Level 10 | Strong | Melee


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 8405827855488151436

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bfn_african_a01
  • Material: head_human_african_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_african_a03
  • Material: head_human_african_a03c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bfn_non_a05
  • + hair_human_bfn_non_a05_sides
  • Material: hair_human_non_a05_v01_f
hair_human_bfn_non_a01
  • Material: hair_human_non_a01_v01_f
hair_human_bfn_non_a03
  • + hair_human_bfn_non_a03_bangs
  • Material: hair_human_non_a03_v01_f
hair_human_bfn_non_a09
  • Material: hair_human_non_a09_v01_f
skincolor
(one of 4)
 skincolor_human_non_h03_p
     skincolor_human_non_h01_p
       skincolor_human_non_h01_p
         skincolor_human_non_h05_p
          haircolor
          (one of 2)
           haircolor_human_non_h06_p
             haircolor_human_non_h10_p
              eyecolor
               eyecolor_human_non_h02_s
                complexioncomp_human_non_c23_f
                  facepaintmakeup_human_non_c05_f
                    Body details
                    SlotDetails
                    chestchest_tight_bfn_archetype
                    • + chest_tight_bfn_med_sw_a01_chest
                    • + chest_tight_bfn_med_sw_a01_loin
                    • Material: chest_tight_med_sw_a01c02_f
                    bracerbracer_short_bfn_archetype
                    • Material: bracer_short_med_sw_a01c02_u_v02
                    handhand_gauntlet_bfn_archetype
                    • + hand_gauntlet_bfn_med_sw_a01_back
                    • Material: hand_gauntlet_med_sw_a01c02_u
                    waistwaist_belt_bfn_archetype
                    • + waist_belt_bfn_med_sw_a01_front
                    • + waist_belt_bfn_med_sw_a01_back
                    • Material: waist_belt_med_sw_a01c02_u
                    legleg_pant_bfn_archetype
                    • Material: leg_pant_med_sw_a01c02_f_v02
                    bootboot_tall_bfn_archetype
                    • + boot_tall_bfn_med_sw_a01_knee
                    • Material: boot_tall_med_sw_a01c02_u