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Portrait

Lieutenant Kreshin <Combat Droid Tech>

Level 60 | Champion | Boss


Attributes

Passives (4)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m00100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m002%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m004%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m00100%

[dispense_droids]

FQN: abl.​qtr.​flashpoint.​tython.​republic.​boss.​droid_trainer.​dispense_droids

[dispense_droids]
45sinstant80 m1300100%

Slash

FQN: abl.​qtr.​flashpoint.​tython.​republic.​boss.​droid_trainer.​flurry

Slash
noneinstant4 m110100%

Stealth

FQN: abl.​qtr.​flashpoint.​tython.​republic.​boss.​droid_trainer.​stealth_out

Stealth
30s2s cast80 m2600100%

Ambush

FQN: abl.​qtr.​flashpoint.​tython.​republic.​boss.​droid_trainer.​backstab

Ambush
15sinstant4 m2500100%

Shadow Strike

FQN: abl.​qtr.​flashpoint.​tython.​republic.​boss.​droid_trainer.​end_stealth_strike

Shadow Strike
15sinstant80 m2500100%

[flurry_blocker]

FQN: abl.​qtr.​flashpoint.​tython.​republic.​boss.​droid_trainer.​flurry_blocker

[flurry_blocker]
noneinstant90 m210100%

Interaction

Loot information

Loot package: 1519055067425086355, 15166529875228656437

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfb_asian_a02
  • Material: head_human_asian_a02c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gecirclet02_bfb_archetype
  • Material: face_gecirclet02_light_ge_h07lobot02_u
skincolor
 skincolor_human_asian_h01_p
    Body details
    SlotDetails
    chestchest_tight_bfb_archetype
    • Material: chest_tight_med_ge_a10impofficer03_f
    bracerbracer_short_bfb_archetype
    • Material: bracer_short_med_ge_a10impofficer04_u_v02
    handhand_glove_bfb_archetype
    • Material: hand_glove_med_ge_a10impofficer03_u
    legleg_pant_bfb_archetype
    • Material: leg_pant_med_ge_a10impofficer04_f_v01
    bootboot_tall_bfb_archetype
    • Material: boot_tall_med_ge_a10impofficer02_u
    All NPCs with this appearance (2)