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  7. imperial_operative
Portrait

Imperial Operative

Level 21-22 | Weak | Poison Blade


Attributes

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Debilitate

FQN: abl.​npc.​ability.​tech.​debilitate

Debilitate
30sinstant4 m100100%

Sleep Dart

Puts the target to sleep for 8 seconds. Damage will break the effect prematurely. NOTE - Balanced for Caster NPCs.

FQN: abl.​npc.​ability.​tech.​sleep_dart

Sleep Dart
60sinstant30 m50100%

Poison Blade

Strong knife attack that does kinetic damage, plus internal poison damage over a few seconds.

FQN: abl.​npc.​ability.​tech.​poison_blade

Poison Blade
20sinstant4 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Toxic Dart

Fires a toxic dart at the target causing damage over 12 seconds. This is a weak DoT on a short cooldown.

FQN: abl.​npc.​ability.​tech.​toxic_dart

Toxic Dart
18sinstant30 m025%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_npc01
  • Material: head_human_bmn_caucasian_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_spmic01_bmn_archetype
  • Material: face_spmic01_med_sp_a02c01_u
hairhair_human_bmn_non_a04
  • Material: hair_human_non_a04_v01_m
skincolor
 skincolor_human_non_h25_p
    haircolor
     haircolor_human_non_h05_p
      eyecolor
       eyecolor_human_non_h04_s
        complexioncomp_human_non_c16_m
          Body details
          SlotDetails
          chestchest_tight_bmn_archetype
          • + chest_tight_bmn_med_sp_a02_collar
          • Material: chest_tight_med_sp_a02c01_m
          bracerbracer_short_bmn_archetype
          • Material: bracer_short_med_sp_a02c01_u_v02
          handhand_glove_bmn_archetype
          • + hand_glove_bmn_med_sp_a02_back
          • Material: hand_glove_med_sp_a02c01_u
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_med_sp_a02_front
          • + waist_belt_bmn_med_sp_a02_back
          • Material: waist_belt_med_sp_a02c01_u
          legleg_pant_bmn_archetype
          • Material: leg_pant_med_sp_a02c01_m_v02
          bootboot_tall_bmn_archetype
          • + boot_tall_bmn_med_sp_a02_cuff
          • Material: boot_tall_med_sp_a02c01_u