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Portrait

Separatist Vanguard

Level 8 | Strong | Harbinger


Attributes

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Armor Piercing Cell

Load your rifle with armor piercing powercell that has a chance to reduce your target's armor. Only one cell can be active at a time.

FQN: abl.​npc.​ability.​rifle.​armor_piercing_cell

Armor Piercing Cell
60s1.5s castany50100%

Concussion Charge

FQN: abl.​npc.​ability.​tech.​concussion_charge

Concussion Charge
20sinstant4 m25100%

Full Auto

Fires a continuous stream of bolts that deal heavy damage for up to 4 seconds.

FQN: abl.​npc.​ability.​rifle.​full_auto

Full Auto
18s4s channel30 m20100%

Charged Rounds

Spin up the assault cannon and fire off a quick burst of powerful, charged rounds at the target for high damage.

FQN: abl.​npc.​ability.​cannon.​charged_bolts

Charged Rounds
6s1.5s cast30 m5100%

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Hammer Shot
4.5sinstant30 m1100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 5284113298553779138

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a01
  • Material: head_zabrakrep_bms_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_zabrakrep_bms_non_a10
  • Material: hair_zabrak_non_a10_v01_m
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bms_non_a08
  • Material: hair_zabrak_non_a08_v01_m
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
(one of 2)
 skincolor_human_non_h06_p
     skincolor_zabrak_african_h01_p
      haircolor
       haircolor_human_non_h13_p
        eyecolor
         eyecolor_zabrak_non_h04_s
          complexioncomp_zabrak_non_c21_m
            facepainttattoo_zabrak_non_good03_u
              Body details
              SlotDetails
              chestchest_baggy_bms_archetype
              • + chest_baggy_bms_med_ge_a17_back
              • + chest_baggy_bms_med_ge_a17_chest
              • + chest_baggy_bms_med_ge_a17_shld
              • Material: chest_baggy_med_ge_a17military04_m
              bracerbracer_short_bms_archetype
              • Material: bracer_short_heavy_ge_a16military07_u_v02
              handhand_gauntlet_bms_archetype
              • + hand_gauntlet_bms_heavy_ge_a16_forearm
              • Material: hand_gauntlet_heavy_ge_a16military07_u
              waistwaist_belt_bms_archetype
              • + waist_belt_bms_heavy_ge_a16_front
              • + waist_belt_bms_heavy_ge_a16_back
              • Material: waist_belt_heavy_ge_a16military07_u
              legleg_pant_bms_archetype
              • Material: leg_pant_heavy_ge_a16military07_m_v02
              bootboot_tall_bms_archetype
              • + boot_tall_bms_heavy_ge_a16_shin
              • Material: boot_tall_heavy_ge_a16military07_u