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  8. boss2_r_01
Portrait

[boss2_r_01]

Level 10-65 | Champion | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ion Cell

Load your rifle with an ion powercell, giving each shot a chance to do shock damage to targets near your primary target. Only one Cell can be active at a time.

FQN: abl.​npc.​ability.​rifle.​ion_cell

Ion Cell
60s1.5s castany800100%

Force Push

Deals kinetic damage, and pushes the target away from the caster. Does not stun or knock down the target.

FQN: abl.​npc.​ability.​force.​force_push_noknockdown

Force Push
15sinstant4 m500100%

Explosive Probe

FQN: abl.​npc.​ability.​tech.​explosive_probe_cast

Explosive Probe
30s2s cast30 m500100%

Master Stasis

An instant, very weak version of Force Stasis NOTE - Balanced for Caster NPCs, due to duration of the stun.

FQN: abl.​npc.​ability.​force.​force_stasis_instant

Master Stasis
60sinstant15 m400100%

Hail Of Bolts

Fires several rounds at the area that deal <<1>> damage followed by a greanade that deals <<2>> kinetic damage to up to 5 targets withn 8 meters. Standard and weak targets are knocked down by the grenade.

FQN: abl.​npc.​ability.​rifle.​hail_of_bolts

Hail Of Bolts
60s3s channel5-30 m300100%

Force Scream

Blasts the target with a force-enhanced scream, dealing kinetic damage.

FQN: abl.​npc.​ability.​force.​force_scream

Force Scream
12sinstant15 m70100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_trandoshan_bms_non_a01
  • Material: head_trandoshan_bms_non_a01_v04
  • Eye material: eye_trandoshan_non_a01_c01
Body details
SlotDetails
chestchest_tight_bms_archetype
  • + chest_tight_bms_med_sp_a02_collar
  • + chest_tight_bms_med_sp_a02_shld
  • + chest_tight_bms_med_sp_a02_back
  • Material: chest_tight_med_sp_a02c04_m
bracerbracer_short_bms_archetype
  • Material: bracer_short_med_sp_a02c04_u_v02
handhand_glove_bms_archetype
  • + hand_glove_bms_med_sp_a02_back
  • Material: hand_glove_med_sp_a02c04_u
waistwaist_belt_bms_archetype
  • + waist_belt_bms_med_sp_a02_front
  • + waist_belt_bms_med_sp_a02_back
  • Material: waist_belt_med_sp_a02c04_u
legleg_pant_bms_archetype
  • Material: leg_pant_med_sp_a02c04_m_v02
bootboot_tall_bms_archetype
  • + boot_tall_bms_med_sp_a02_cuff
  • Material: boot_tall_med_sp_a02c04_u
All NPCs with this appearance (5)