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Portrait

Master Ehla Mi <Artifice (Crafting Trainer)>

Level 37 | Standard | Vendor


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Gives codex entry:

Artifice

Artifice is the delicate skill of constructing lightsabers, color crystals, armor dye modules, generators and foci. Lightsaber modifications include color crystals and hilts that augment a Force user's combat attributes. Color crystals determine beam and bolt color for lightsabers and blasters. Dye modules are use to modify the visual color of armor. Artificers can reverse engineer their crafted items and possibly discover new ways to improve their creation. The gathering skill Archaeology provides crafting resources for Artifice.

Recommended Gathering Skills: Archaeology (Power Crystals, Color Crystals and Artifact Fragments).

Recommended Mission Skills: Treasure Hunting (Gemstones).

Category: Crew Skills

XP Level: 4

FQN: cdx.​crew_skills.​artifice

Artifice
Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_twilek_bfn_caucasian_a01
  • Material: head_twilek_bfn_caucasian_a01_v02
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gemask02_bfn_archetype
  • Material: face_gemask02_med_ge_a02repofficer04_u
hairhair_twilek_bfn_non_a04
  • Material: hair_twilek_non_a04_v01_f
skincolor
 skincolor_twilek_non_h03_p
    eyecolor
     eyecolor_twilek_non_h05_s
      complexioncomp_twilek_non_c07_f
        facepainttattoo_twilek_non_c04_u
          Body details
          SlotDetails
          chestchest_robe02_bfn_archetype
          • + chest_robe02_bfn_heavy_jk_a09_back
          • + chest_robe02_bfn_heavy_jk_a09_hooddown
          • + chest_robe02_bfn_heavy_jk_a09_shld
          • Material: chest_robe02_heavy_jk_a09c04_f
          bracerbracer_short_bfn_archetype
          • Material: bracer_short_heavy_jk_a09c04_u_v01
          handhand_gauntlet_bfn_archetype
          • + hand_gauntlet_bfn_heavy_jk_a09_wrist
          • Material: hand_gauntlet_heavy_jk_a09c04_u
          legleg_armor02_bfn_archetype
          • Material: leg_armor02_heavy_jk_a09c04_f_v01
          bootboot_tall_bfn_archetype
          • + boot_tall_bfn_heavy_jk_a09_shin
          • Material: boot_tall_heavy_jk_a09c04_u