1. NPCs
  2. location
  3. alderaan
  4. class
  5. bounty_hunter
  6. spiking_the_punch
  7. lord_paulus_thul
Portrait

Lord Paulus Thul

Level 28 | Strong | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Char ref: chr.lord_paulusthul

Starts conversation: cnv.location.alderaan.class.bounty_hunter.lord_paulus_thul

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet08_bmn_archetype
  • + face_gehelmet08_bmn_light_ge_a08_rim
  • Material: face_gehelmet08_light_ge_a22noble02_u
hairhair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
facehair[no archetype]
  • + facehair_human_bmn_caucasian_a02_mustache
  • Material: facehair_human_non_a02_v01_m
skincolor
 skincolor_human_non_h33_p
    haircolor
     haircolor_human_non_h01_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c20_m
          ageage_non_non_mid01_m
            Body details
            SlotDetails
            chestchest_robe01_bmn_archetype
            • + chest_robe01_bmn_light_ge_a22_collar
            • + chest_robe01_bmn_light_ge_a22_shld
            • Material: chest_robe01_light_ge_a22noble02_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_light_ge_a22noble02_u_v01
            handhand_glove_bmn_archetype
            • + hand_glove_bmn_light_ge_a22_cuff
            • Material: hand_glove_light_ge_a22noble02_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_light_ge_a22_back
            • Material: waist_belt_light_ge_a22noble02_u
            legleg_pant_bmn_archetype
            • Material: leg_pant_light_ge_a22noble02_m_v01
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_light_ge_a22_strap
            • Material: boot_tall_light_ge_a22noble02_u