1. NPCs
  2. flashpoint
  3. star_fortress
  4. boss
  5. solo_boss
  6. trash_add_bmn_02
Portrait

Cyborg Zakuul Knight

Level 65 | Weak | Melee


Attributes

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[utl_trash_download_switch_caster]

FQN: abl.​flashpoint.​star_fortress.​boss.​solo_boss.​trash.​utl_trash_download_switch_caster

[utl_trash_download_switch_caster]
4.5sinstant30 m900100%

Force Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage. Shorter cooldown and shorter max range.

FQN: abl.​flashpoint.​star_fortress.​boss.​solo_boss.​trash.​atk_trash_pole_leap

Force Leap
15sinstant6-30 m200100%

Double Strike

Attacks two targets in melee range for moderate damage.

FQN: abl.​flashpoint.​star_fortress.​boss.​solo_boss.​trash.​atk_trash_pole_double_strike

Double Strike
4.5sinstant4 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a01
  • Material: head_human_bmn_non_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_ssneck01_bmn_archetype
  • + face_ssneck01_bmn_light_ss_a05_ear
  • Material: face_ssneck01_light_ss_a05c01_u
hairhair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
facehair[no archetype]
  • + facehair_human_bmn_african_sm_cyber02_bottom
  • + facehair_human_bmn_african_sm_cyber02_front
  • Material: facehair_human_non_sm_cyber02_u
skincolor[empty]
haircolor
 haircolor_human_non_h10_p
    eyecolor[empty]
    complexioncomp_human_non_c01_m
      Body details
      SlotDetails
      chestchest_tight_bmn_archetype
      • + chest_tight_bmn_heavy_ge_zki01_armor
      • + chest_tight_bmn_heavy_ge_zki01_sleeve
      • + chest_tight_bmn_heavy_ge_zki01_loin
      • + chest_tight_bmn_heavy_ge_zki01_shoulder
      • Material: chest_tight_heavy_ge_zki01c01_u
      bracerbracer_short_bmn_archetype
      • Material: bracer_short_med_ge_a14military07_u_v02
      handhand_glove_bmn_archetype
      • + hand_glove_bmn_heavy_ge_zki01_forearm
      • Material: hand_glove_heavy_ge_zki01c01_u
      waistwaist_belt_bmn_archetype
      • + waist_belt_bmn_heavy_ge_zki01_back
      • + waist_belt_bmn_heavy_ge_zki01_front
      • Material: waist_belt_heavy_ge_zki01c01_u
      legleg_cyborg01_bmn_archetype
      • Material: leg_cycborg01_med_ge_cy01c02_u
      bootboot_tall_bmn_archetype
      • + boot_tall_bmn_heavy_ge_zki01_cover
      • Material: boot_tall_heavy_ge_zki01c01_u