1. NPCs
  2. location
  3. flashpoint
  4. republic
  5. lobby
  6. fleet
  7. flavor
  8. republic_ensign_m_v02
Portrait

Ensign

Level 30 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmn_asian_a01
  • Material: head_human_bmn_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_npc01
  • Material: head_human_bmn_asian_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_human_bmn_non_a05
  • Material: hair_human_non_a05_v01_m
hair_human_bmn_non_a17_main
  • Material: hair_human_non_a17_m_v01
skincolor
(one of 2)
 skincolor_human_non_h14_p
     skincolor_human_non_h20_p
      haircolor
      (one of 3)
       haircolor_human_non_h06_p
         haircolor_human_non_h10_p
           haircolor_human_non_h02_p
            eyecolor
            (one of 2)
             eyecolor_human_non_h02_s
               eyecolor_human_non_h03_s
                complexion
                (one of 2)
                comp_human_non_c01_m
                  comp_human_non_eyebrow11_m
                    Body details
                    SlotDetails
                    chestchest_baggy_bmn_archetype
                    • + chest_baggy_bmn_med_ge_a02_collar
                    • + chest_baggy_bmn_med_ge_a02_shld
                    • Material: chest_baggy_med_ge_a02repofficer01_m
                    bracerbracer_short_bmn_archetype
                    • Material: bracer_short_med_ge_a02repofficer01_u_v02
                    handhand_glove_bmn_archetype
                    • Material: hand_glove_med_ge_a02repofficer01_u
                    waistwaist_belt_bmn_archetype
                    • Material: waist_belt_med_ge_a02repofficer01_u
                    legleg_pant_bmn_archetype
                    • Material: leg_pant_med_ge_a02repofficer01_m_v02
                    bootboot_tall_bmn_archetype
                    • Material: boot_tall_med_ge_a02repofficer01_u