1. NPCs
  2. stronghold
  3. personnel
  4. flashpoint
  5. corellia
  6. darth_feng
Portrait

Lord Feng

Level 70 | Champion | Technician Canni


Attributes

Passives (7)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m00100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m002%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m004%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m00100%

Shotgun Blast

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​shotgun_blast

Shotgun Blast
9sinstant10 m1100100%

[grapple_precast]

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​grapple_precast

[grapple_precast]
6sinstant300 m191100%

Grapple

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​grapple

Grapple
none1s cast5-30 m190100%

[shotgun_flurry]

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​shotgun_flurry

[shotgun_flurry]
2sinstant30 m120100%

Tuneup

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​turret_buff

Tuneup
none6s channelany2100100%

Tuneup

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​turret_buff_precast

Tuneup
20sinstantany299100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_asian_a01
  • Material: head_human_asian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfn_mtx_a03
  • Material: hair_human_mtx_a03_v01_f
haircolor
 haircolor_human_non_h07_p
    facepainttattoo_human_non_sw10_f
      Body details
      SlotDetails
      chestchest_capetightskin02_bfn_archetype
      • + chest_capetightskin02_bfn_light_ge_mtx48_shld
      • Material: chest_capetightskin02_light_ge_mtx48exar01_u
      • Skin slot 1: chest_naked_asian_young_a01c01_bfn
      • Skin color is hued into slot: 1
      bracerbracer_short_bfn_archetype
      • Material: bracer_short_med_ge_suv55c01
      handhand_gauntlet_bfn_archetype
      • + hand_gauntlet_bfn_light_ss_mtx10_cuff
      • Material: hand_gauntlet_light_ss_mtx10c01_u
      waistwaist_belt_bfn_archetype
      • + waist_belt_bfn_heavy_ge_mtx122_back
      • + waist_belt_bfn_heavy_ge_mtx122_front
      • Material: waist_belt_heavy_ge_mtx122c01_u
      legleg_pant_bfn_archetype
      • Material: leg_pant_light_ge_mtx106c01_u
      bootboot_tall_bfn_archetype
      • + boot_tall_bfn_med_ss_mtx04_knee
      • Material: boot_tall_med_ss_mtx04c01_u
      All NPCs with this appearance (3)