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Portrait

Commander Mokan <Chief Chemical Engineer>

Level 60 | Champion | Chemist


Attributes

Passives (5)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Compound 17 Release

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​bonus.​compound_17_release

Compound 17 Release
40s3s castany100100%

Reload Compound 9

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​bonus.​reload_compound_9

Reload Compound 9
1m 30s8s channel150 m95100%

Compound 9 Scatterblast

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​bonus.​compound_9_spray

Compound 9 Scatterblast
8s2s channel60 m80100%

Compound 9 Missile

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​bonus.​compound_9_missile

Compound 9 Missile
4sinstant150 m60100%

Ranged Attack

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​bonus.​ranged_attack

Ranged Attack
noneinstant40 m20100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 15166529875228656437, 1519055067425086355

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_rattataki_bmn_caucasian_a01c01
  • Eye material: eye_rattataki_non_a01_c01
  • Skin color is hued into slot: 0
faceface_spmask04_bmn_archetype
  • Material: face_spmask04_sp_tier_a01c01_u
facehair[no archetype]
  • + facehair_human_bmn_caucasian_sm_cyber04_front
  • + facehair_human_bmn_caucasian_sm_cyber04_top
  • + facehair_human_bmn_caucasian_sm_cyber04_bottom
  • Material: facehair_human_non_sm_cyber04_u
eyecolor
 eyecolor_sith_non_h04_s
    complexioncomp_rattataki_non_c07_u
      facepainttattoo_rattataki_non_c10_m
        Body details
        SlotDetails
        chestchest_armor01_bmn_archetype
        • + chest_armor01_bmn_med_sw_suv15_loin
        • + chest_armor01_bmn_med_sw_suv15_shld
        • Material: chest_armor01_med_sw_suv15c01_u
        bracerbracer_short_bmn_archetype
        • Material: bracer_short_med_ge_a34mystic01_u_v02
        handhand_glove_bmn_archetype
        • + hand_glove_bmn_heavy_sw_a07_forearm
        • Material: hand_glove_heavy_sw_a07c02_u
        waistwaist_belt_bmn_archetype
        • + waist_belt_bmn_med_ge_a34_front
        • Material: waist_belt_med_ge_a34mystic01_u
        legleg_pant_bmn_archetype
        • Material: leg_pant_heavy_sw_a06c04_m_v01
        bootboot_tall_bmn_archetype
        • + boot_tall_bmn_med_ge_a34_cuff
        • Material: boot_tall_med_ge_a34mystic01_u
        All NPCs with this appearance (2)