1. NPCs
  2. event
  3. rakghoul
  4. tunnels
  5. mob
  6. corellia
  7. infected_green_jedi
Portrait

Infected Green Jedi

Level 1-80 | Elite | Jedi Sentinel


Attributes

Abilities (14)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Saber Throw

Throws the main-hand lightsaber at a distant target, inflicting moderate damage.

FQN: abl.​npc.​ability.​saber.​saber_throw

Saber Throw
30sinstant8-30 m200100%

Force Pull

Pulls the target towards the caster. Interrupts any action the target is currently engaged in. Does not work against targets in cover.

FQN: abl.​npc.​ability.​force.​force_pull

Force Pull
15sinstant8-30 m190100%

Force Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​npc.​ability.​force.​force_leap

Force Leap
30sinstant8-30 m150100%

Whirling Assault

Hits enemies within melee range inflicting moderate damage to each.

FQN: abl.​npc.​ability.​saber.​whirling_assault

Whirling Assault
20sinstant4 m120100%

Infected Attack

FQN: abl.​event.​rakghoul.​infected_attack

Infected Attack
5s1s cast4 m100100%

Sundering Strike

FQN: abl.​npc.​ability.​saber.​sundering_strike

Sundering Strike
4.5sinstant4 m90100%

Battering Assault

Performs a series of quick melee attacks. Animation requires dual wield melee weapons.

FQN: abl.​npc.​ability.​saber.​dual_wield_assault

Battering Assault
4.5sinstant4 m80100%

[blade_storm]

FQN: abl.​npc.​ability.​force.​blade_storm

[blade_storm]
12sinstant15 m70100%

Saber Ward

Increases chance to parry, dodge or deflect incoming attacks by 30% for 9 seconds. Jedi VFX theme.

FQN: abl.​npc.​ability.​saber.​saber_ward_jk

Saber Ward
3m 0sinstantany60100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfs_caucasian_a01
  • Material: head_human_bfs_infected_npc01_v01
  • Material 1: eye_human_infected_npc01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bfs_non_a01
  • Material: hair_human_non_a01_v01_f
hair_human_bfs_non_a02
  • + hair_human_bfs_non_a02_bangs
  • + hair_human_bfs_non_a02_sidebuns
  • Material: hair_human_non_a02_v01_f
hair_human_bfs_non_a12
  • + hair_human_bfs_non_a12_wrap
  • Material: hair_human_non_a12_v01_f
hair_human_bfs_non_a10
  • + hair_human_bfs_non_a10_spikes
  • + hair_human_bfs_non_a10_bun
  • Material: hair_human_non_a10_v01_f
skincolor
(one of 3)
 skincolor_human_non_h13_p
     skincolor_human_non_h21_p
       skincolor_human_non_h22_p
        haircolor
        (one of 3)
         haircolor_human_non_h03_p
           haircolor_human_non_h10_p
             haircolor_human_non_h06_p
              eyecolor
               eyecolor_human_non_h01_s
                complexion
                (one of 2)
                comp_human_non_c01_f
                  comp_human_non_c31_f
                    facepaintmakeup_human_non_c10_f
                      Body details
                      SlotDetails
                      chest
                      (one of 2)
                      chest_robe02_bfs_archetype
                      • + chest_robe02_bfs_heavy_jk_a12_hoodup
                      • Material: chest_robe02_heavy_jk_a12c04_f
                      chest_robe02_bfs_archetype
                      • + chest_robe02_bfs_heavy_jk_a12_hooddown
                      • Material: chest_robe02_heavy_jk_a12c04_f
                      bracerbracer_short_bfs_archetype
                      • Material: bracer_short_heavy_jk_a12c04_u_v01
                      handhand_glove_bfs_archetype
                      • + hand_glove_bfs_heavy_jk_a12_forearm
                      • Material: hand_glove_heavy_jk_a12c04_u
                      waistwaist_belt_bfs_archetype
                      • + waist_belt_bfs_heavy_jk_a12_back
                      • + waist_belt_bfs_heavy_jk_a12_front
                      • Material: waist_belt_heavy_jk_a12c04_u
                      legleg_pant_bfs_archetype
                      • Material: leg_pant_heavy_jk_a12c04_f_v01
                      bootboot_tall_bfs_archetype
                      • + boot_tall_bfs_heavy_jk_a12_shin
                      • Material: boot_tall_heavy_jk_a12c04_u