1. NPCs
  2. test
  3. qa
  4. dmcgee
  5. talking_woman_4
Portrait

[talking_woman_4]

Level 1-50 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfb_caucasian_a01
  • Material: head_human_caucasian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfb_non_a01
  • Material: hair_human_non_a01_v01_f
complexioncomp_human_non_eyebrow09_f
    Body details
    SlotDetails
    chestchest_tight_bfb_archetype
    • Material: chest_tight_light_ge_a33hacker01_f
    bracerbracer_short_bfb_archetype
    • Material: bracer_short_heavy_bh_a02c01_u_v01
    handhand_gauntlet_bfb_archetype
    • Material: hand_gauntlet_heavy_bh_a02c01_u
    waistwaist_belt_bfb_archetype
    • Material: waist_belt_heavy_bh_a02c01_u
    legleg_pant_bfb_archetype
    • Material: leg_pant_light_ge_a33hacker01_f_v02
    bootboot_tall_bfb_archetype
    • Material: boot_tall_heavy_bh_a02c01_u
    All NPCs with this appearance (88)