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  7. jedi_defender
Portrait

Jedi Defender

Level 35 | Elite | Force Adherent


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Force Pull

Pulls the target towards the caster. Interrupts any action the target is currently engaged in. Does not work against targets in cover.

FQN: abl.​npc.​ability.​force.​force_pull

Force Pull
15sinstant8-30 m1000100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 12201804461417362226

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bms_caucasian_a01
  • Material: head_zabrakrep_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a02
  • Material: head_zabrakrep_bms_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a03
  • Material: head_zabrakrep_bms_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a04
  • Material: head_zabrakrep_bms_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_zabrakrep_bms_non_a01_base
  • + hair_zabrakrep_bms_non_a01_side
  • Material: hair_zabrakrep_caucasian_a01_v01
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bms_non_a02_base
  • + hair_zabrakrep_bms_non_a02_front
  • Material: hair_zabrakrep_caucasian_a01_v01
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bms_non_a03_base
  • + hair_zabrakrep_bms_non_a03_front
  • Material: hair_zabrakrep_caucasian_a01_v01
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
 skincolor_zabrak_non_h01_p
    eyecolor
     eyecolor_zabrak_non_h02_s
      complexion
      (one of 2)
      comp_zabrak_non_c20_m
        comp_zabrak_non_c29_m
          facepaint
          (one of 3)
          tattoo_zabrak_non_good01_u
            tattoo_zabrak_non_good03_u
              tattoo_zabrak_non_good05_u
                Body details
                SlotDetails
                chestchest_capetight_bms_archetype
                • + chest_capetight_bms_med_jk_a03_hooddown
                • + chest_capetight_bms_med_jk_a03_sash
                • + chest_capetight_bms_med_jk_a03_shld
                • Material: chest_capetight_med_jk_a03c01_m
                bracerbracer_short_bms_archetype
                • Material: bracer_short_med_jk_a03c01_u_v02
                handhand_glove_bms_archetype
                • + hand_glove_bms_med_jk_a03_back
                • Material: hand_glove_med_jk_a03c01_u
                waistwaist_belt_bms_archetype
                • + waist_belt_bms_med_jk_a03_back
                • Material: waist_belt_med_jk_a03c01_u
                legleg_pant_bms_archetype
                • Material: leg_pant_med_jk_a03c01_m_v02
                bootboot_tall_bms_archetype
                • + boot_tall_bms_med_jk_a03_strap
                • Material: boot_tall_med_jk_a03c01_u
                All NPCs with this appearance (4)