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Portrait

Mercenary

Level 9-10 | Standard | Medic


Attributes

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Med Scan

FQN: abl.​npc.​ability.​tech.​medicine

Med Scan
4.5s3s cast15 m30100%

Defensive Tactics

FQN: abl.​npc.​ability.​buff.​defensive_tactics

Defensive Tactics
60sinstantany20100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_abyssin_bma_non_a01
  • Material: head_abyssin_bma_non_a01_v01
  • Eye material: eye_abyssin_non_a01_c01
Body details
SlotDetails
chestchest_armor01_bma_archetype
  • + chest_armor01_bma_heavy_bh_a03_collar
  • Material: chest_armor01_heavy_bh_a03c03_m
bracerbracer_short_bma_archetype
  • Material: bracer_short_heavy_ge_a03reptrooper02_u_v01
waistwaist_belt_bma_archetype
  • Material: waist_belt_heavy_ge_a04reptrooper01_u
legleg_armor01_bma_archetype
  • Material: leg_armor01_heavy_bh_a02c02_m_v02
bootboot_tall_bma_archetype
  • Material: boot_tall_heavy_ge_a04reptrooper01_u