1. NPCs
  2. location
  3. balmorra_republic
  4. mob
  5. humanoid
  6. republic
  7. republic_strategist
Portrait

Republic Strategist

Level 32-33 | Elite | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 5914657649499330137

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bfn_caucasian_a01
  • Material: head_human_caucasian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_caucasian_a02
  • Material: head_human_caucasian_a02c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_caucasian_a03
  • Material: head_human_caucasian_a03c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_caucasian_a04
  • Material: head_human_caucasian_a04c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bfn_non_a12
  • + hair_human_bfn_non_a12_wrap
  • Material: hair_human_non_a12_v01_f
hair_human_bfn_non_a02
  • Material: hair_human_non_a02_v01_f
hair_human_bfn_non_a04
  • + hair_human_bfn_non_a04_sidebun
  • Material: hair_human_non_a04_v01_f
hair_human_bfn_non_a09
  • + hair_human_bfn_non_a09_wrap
  • Material: hair_human_non_a09_v01_f
skincolor
(one of 4)
 skincolor_human_non_h25_p
     skincolor_human_non_h26_p
       skincolor_human_non_h27_p
         skincolor_human_non_h28_p
          haircolor
          (one of 4)
           haircolor_human_non_h04_p
             haircolor_human_non_h12_p
               haircolor_human_non_h02_p
                 haircolor_human_non_h06_p
                  eyecolor
                  (one of 3)
                   eyecolor_human_non_h02_s
                     eyecolor_human_non_h04_s
                       eyecolor_human_non_h03_s
                        complexion
                        (one of 4)
                        comp_human_non_c20_f
                          comp_human_non_c29_f
                            comp_human_non_c31_f
                              comp_human_non_c01_f
                                facepaint
                                (one of 4)
                                makeup_human_non_c02_f
                                  makeup_human_non_c03_f
                                    makeup_human_non_c04_f
                                      makeup_human_non_c01_f
                                        age
                                        (one of 2)
                                        age_non_non_mid01_f
                                          age_non_non_none_u
                                            Body details
                                            SlotDetails
                                            chestchest_baggy_bfn_archetype
                                            • + chest_baggy_bfn_med_ge_a02_collar
                                            • Material: chest_baggy_med_ge_a02repofficer03_f
                                            handhand_naked_bfn_archetype
                                            • Material: hand_naked_caucasian_young_a01c01_bfn
                                            • Skin slot 0: hand_naked_caucasian_young_a01c01_bfn
                                            • Skin color is hued into slot: 0
                                            waistwaist_belt_bfn_archetype
                                            • + waist_belt_bfn_med_ge_a02_front
                                            • Material: waist_belt_med_ge_a02repofficer03_u
                                            legleg_pant_bfn_archetype
                                            • Material: leg_pant_med_ge_a02repofficer03_f_v02
                                            bootboot_tall_bfn_archetype
                                            • + boot_tall_bfn_med_ge_a02_cuff
                                            • Material: boot_tall_med_ge_a02repofficer03_u