1. NPCs
  2. location
  3. coruscant
  4. mob
  5. humanoid
  6. justicar
  7. militia_conscript
Portrait

Militia Conscript

Level 13-15 | Standard | Scattergunner


Attributes

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Flash Grenade

FQN: abl.​npc.​ability.​tech.​flash_grenade

Flash Grenade
2m 0sinstant30 m50100%

Pump Action

Blast your target repeatedly with your scattergun, dealing heavy kinetic damage over 3 seconds.

FQN: abl.​npc.​ability.​tech.​pump_action

Pump Action
10s3s channel10 m075%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_caucasian_a03
  • Material: head_human_bma_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
[no archetype]
  • Material: hair_human_non_blank_u
hair_human_bma_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bma_non_a09
  • + 1263797 – not found
  • Material: hair_human_non_a09_v01_m
facehair
(one of 3)
[no archetype]
  • + facehair_human_bma_caucasian_a03_goatee
  • + facehair_human_bma_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + facehair_human_bma_caucasian_a03_chops
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_non_h30_p
     skincolor_human_non_h26_p
       skincolor_human_non_h25_p
        haircolor
        (one of 2)
         haircolor_human_non_h06_p
           haircolor_human_non_h02_p
            eyecolor
             eyecolor_human_non_h04_s
              complexioncomp_human_non_c16_m
                Body details
                SlotDetails
                chestchest_armor01_bma_archetype
                • + chest_armor01_bma_heavy_bh_a02_shld
                • Material: chest_armor01_heavy_bh_a02c02_u
                bracerbracer_short_bma_archetype
                • Material: bracer_short_heavy_bh_a02c02_u_v02
                handhand_gauntlet_bma_archetype
                • + hand_gauntlet_bma_heavy_bh_a02_forearm
                • Material: hand_gauntlet_heavy_bh_a02c02_u
                waistwaist_belt_bma_archetype
                • Material: waist_belt_heavy_bh_a02c02_u
                legleg_armor01_bma_archetype
                • Material: leg_armor01_heavy_bh_a02c02_m_v02
                bootboot_tall_bma_archetype
                • + boot_tall_bma_heavy_bh_a02_shin
                • Material: boot_tall_heavy_bh_a02c02_u
                All NPCs with this appearance (3)