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  8. jedi_prisoner
Portrait

Jedi Prisoner

Level 39-41 | Strong | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Guardian Strike

Strikes the target, and builds a stacking armor buff on the caster.

FQN: abl.​npc.​ability.​saber.​guardian_strike

Guardian Strike
4.5sinstant4 m0100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Force Pull

Pulls the target towards the caster. Interrupts any action the target is currently engaged in. Does not work against targets in cover.

FQN: abl.​npc.​ability.​force.​force_pull

Force Pull
15sinstant8-30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Saber Ward

Increases chance to parry, dodge or deflect incoming attacks by 30% for 9 seconds. Jedi VFX theme.

FQN: abl.​npc.​ability.​saber.​saber_ward_jk

Saber Ward
3m 0sinstantany0100%

Warding Call

Reduces the damage taken by the caster by 20% for 9 seconds. Note - This ability is balanced for Caster NPCs.

FQN: abl.​npc.​ability.​force.​warding_call

Warding Call
2m 0sinstantany0100%

Interaction

Loot information

Loot package: 15112775836113072233

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmn_non_a05
  • + hair_human_bmn_non_a05_lock
  • Material: hair_human_non_a05_v01_m
hair_human_bmn_non_a06
  • Material: hair_human_non_a06_v02_m
hair_human_bmn_non_a12
  • + hair_human_bmn_non_a12_back
  • Material: hair_human_non_a12_v01_m
skincolor
(one of 3)
 skincolor_human_non_h33_p
     skincolor_human_non_h34_p
       skincolor_human_non_h35_p
        haircolor
        (one of 4)
         haircolor_human_non_h01_p
           haircolor_human_non_h05_p
             haircolor_human_non_h07_p
               haircolor_human_non_h13_p
                eyecolor
                 eyecolor_human_non_h04_s
                  complexion
                  (one of 2)
                  comp_human_non_c25_m
                    comp_human_non_c19_m
                      age
                      (one of 2)
                      age_non_non_mid01_m
                        age_non_non_old01_m
                          Body details
                          SlotDetails
                          chest
                          (one of 2)
                          chest_robe02_bmn_archetype
                          • + chest_robe02_bmn_med_jk_a02_hooddown
                          • + chest_robe02_bmn_med_jk_a02_hoodup
                          • + chest_robe02_bmn_med_jk_a02_shld
                          • + chest_robe02_bmn_med_jk_a02_collar
                          • Material: chest_robe02_med_jk_a02c01_m
                          chest_robe02_bmn_archetype
                          • + chest_robe02_bmn_med_jk_a02_collar
                          • + chest_robe02_bmn_med_jk_a02_hooddown
                          • + chest_robe02_bmn_med_jk_a02_shld
                          • Material: chest_robe02_med_jk_a02c01_m
                          bracerbracer_short_bmn_archetype
                          • Material: bracer_short_med_jk_a02c01_u_v02
                          handhand_gauntlet_bmn_archetype
                          • Material: hand_gauntlet_med_jk_a02c01_u
                          waistwaist_belt_bmn_archetype
                          • + waist_belt_bmn_med_jk_a02_back
                          • + waist_belt_bmn_med_jk_a02_front
                          • Material: waist_belt_med_jk_a02c01_u
                          legleg_pant_bmn_archetype
                          • Material: leg_pant_med_jk_a02c01_m_v02
                          bootboot_tall_bmn_archetype
                          • + boot_tall_bmn_med_jk_a02_shin
                          • Material: boot_tall_med_jk_a02c01_u