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Portrait

Republic Triage Assistant

Level 36-40 | Standard | Field Medic


Attributes

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Shield Probe

Summons a probe droid that projects a shield around the target. Gives the target a 15% chance to absorb 50% damage when hit.

FQN: abl.​npc.​ability.​tech.​shield_probe

Shield Probe
15sinstant15 m70125%

Sleep Dart

Puts the target to sleep for 8 seconds. Damage will break the effect prematurely. NOTE - Balanced for Caster NPCs. This version will target a random companion character.

FQN: abl.​npc.​ability.​tech.​sleep_dart_cc

Sleep Dart
60sinstant30 m70150%

Offensive Tactics

FQN: abl.​npc.​ability.​buff.​offensive_tactics

Offensive Tactics
60sinstantany70100%

Med Scan

FQN: abl.​npc.​ability.​tech.​medicine

Med Scan
4.5s3s cast15 m30150%

Advanced Kolto Pack

FQN: abl.​npc.​ability.​tech.​kolto_pack

Advanced Kolto Pack
15s1.5s cast30 m30100%

Kolto Probe

FQN: abl.​npc.​ability.​tech.​kolto_probe

Kolto Probe
4.5s1.5s cast30 m30125%

Smoke Grenade

FQN: abl.​npc.​ability.​tech.​diversion

Smoke Grenade
30sinstant30 m30150%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 9690861425653521229

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfa_asian_a01
  • Material: head_human_bfa_asian_a01_c03
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfa_non_a06
  • + hair_human_bfa_non_a06_ponytail
  • + hair_human_bfa_non_a06_spikes
  • Material: hair_human_non_a06_v01_f
skincolor
 skincolor_human_non_h14_p
    haircolor[empty]
    eyecolor[empty]
    complexioncomp_human_non_c03_f
      facepaintmakeup_human_non_c17_f
        Body details
        SlotDetails
        chestchest_robe01_bfa_archetype
        • + chest_robe01_bfa_light_ge_a29_chest
        • Material: chest_robe01_light_ge_a29doctor02_f
        bracerbracer_short_bfa_archetype
        • Material: bracer_short_light_ge_a29doctor02_u_v01
        handhand_gauntlet_bfa_archetype
        • + hand_gauntlet_bfa_light_ge_a29_forearm
        • Material: hand_gauntlet_light_ge_a29doctor02_u
        waistwaist_belt_bfa_archetype
        • + waist_belt_bfa_light_ge_a29_front
        • Material: waist_belt_light_ge_a29doctor02_u
        legleg_pant_bfa_archetype
        • Material: leg_pant_light_ge_a29doctor02_f_v01
        bootboot_tall_bfa_archetype
        • + boot_tall_bfa_light_ge_a29_shin
        • Material: boot_tall_light_ge_a29doctor02_u