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  2. test
  3. qa
  4. emulkey
  5. cyber_mercenary
Portrait

[cyber_mercenary]

Level 46-60 | Standard | Shock Guard


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Electric Shield

FQN: abl.​npc.​ability.​tech.​electric_shield

Electric Shield
1m 30sinstantany30100%

Defensive Tactics

FQN: abl.​npc.​ability.​buff.​defensive_tactics

Defensive Tactics
60sinstantany20100%

Plasma Cell

Load your rifle with a plasma powercell, giving all of your rifle attacks a chance to deal additional plasma damage over time. Only one Cell can be active at a time.

FQN: abl.​npc.​ability.​rifle.​plasma_cell

Plasma Cell
60s1.5s castany10100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_twilek_bfb_african_a01
  • Material: head_twilek_bfb_african_a01_v02
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
facehair[no archetype]
  • + facehair_human_bfb_caucasian_sw_cyber01_top
  • Material: facehair_human_non_sw_cyber01_u
skincolor
 skincolor_twilek_non_h01_p
    eyecolor
     eyecolor_twilek_non_h04_s
      complexioncomp_twilek_non_c10_f
        facepainttattoo_twilek_non_c13_f
          Body details
          SlotDetails
          chestchest_baggy_bfb_archetype
          • + chest_baggy_bfb_med_ge_a19_collar
          • + chest_baggy_bfb_med_ge_a19_shld
          • Material: chest_baggy_med_ge_a19mercenary01_f
          bracerbracer_short_bfb_archetype
          • Material: bracer_short_med_ge_a19mercenary01_u_v01
          handhand_glove_bfb_archetype
          • + hand_glove_bfb_med_ge_a19_forearm
          • Material: hand_glove_med_ge_a19mercenary01_u
          waistwaist_belt_bfb_archetype
          • + waist_belt_bfb_med_ge_a19_front
          • + waist_belt_bfb_med_ge_a19_back
          • Material: waist_belt_med_ge_a19mercenary01_u
          legleg_pant_bfb_archetype
          • Material: leg_pant_med_ge_a19mercenary01_f_v01
          bootboot_tall_bfb_archetype
          • + boot_tall_bfb_med_ge_a19_shin
          • Material: boot_tall_med_ge_a19mercenary01_u
          All NPCs with this appearance (4)