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  6. jedi_melee_bfs_01
Portrait

[jedi_melee_bfs_01] <Champion of the Light Side>

Level 70 | Champion | Ranged


Attributes

Passives (5)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Master Stasis

An instant, very weak version of Force Stasis NOTE - Balanced for Caster NPCs, due to duration of the stun.

FQN: abl.​exp.​dark_v_light.​caster.​stun.​stasis_aoe

Master Stasis
30s6s channel15 m900100%

Whirling Blades

FQN: abl.​exp.​dark_v_light.​melee.​whirling_blades

Whirling Blades
20sinstant5 m800100%

Saber Throw

FQN: abl.​exp.​dark_v_light.​melee.​saber_throw

Saber Throw
15sinstant50 m700100%

Voice of the Masters

FQN: abl.​exp.​dark_v_light.​caster.​dot.​aoe_dot_no_cleanse

Voice of the Masters
30sinstant50 m650100%

Precise Slash

FQN: abl.​exp.​dark_v_light.​melee.​precise_slash

Precise Slash
10sinstant4 m600100%

Spike of Pain

FQN: abl.​exp.​dark_v_light.​caster.​aoe.​trail_of_agony_setup

Spike of Pain
8sinstant50 m500100%

Flurry

FQN: abl.​exp.​dark_v_light.​melee.​flurry

Flurry
noneinstant4 m10100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 8977717196455715296

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfs_asian_a03
  • Material: head_human_asian_a03c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_jkcirclet06_bfs_archetype
  • Material: face_jkcirclet06_heavy_jk_a15c01_u
hairhair_human_bfs_non_a11
  • Material: hair_human_non_a11_v01_f
skincolor
 skincolor_human_asian_h01_p
    haircolor
     haircolor_human_non_h07_p
      eyecolor
       eyecolor_human_mtx_h01_s
        ageage_non_non_mid01_f
          Body details
          SlotDetails
          chestchest_tight_bfs_archetype
          • + chest_tight_bfs_heavy_jk_suv15_hooddown
          • + chest_tight_bfs_heavy_jk_suv15_shld
          • + chest_tight_bfs_heavy_jk_suv15_vest
          • Material: chest_tight_heavy_jk_suv15c02_f
          bracerbracer_short_bfs_archetype
          • Material: bracer_short_heavy_jk_a15c01_u_v01
          handhand_glove_bfs_archetype
          • + hand_glove_bfs_heavy_jk_suv15_forearm
          • Material: hand_glove_heavy_jk_suv15c02_u
          waistwaist_belt_bfs_archetype
          • + waist_belt_bfs_heavy_jk_suv15_back
          • + waist_belt_bfs_heavy_jk_suv15_front
          • Material: waist_belt_heavy_jk_suv15c02_u
          legleg_pant_bfs_archetype
          • Material: leg_pant_heavy_jk_a15c01_u_v01
          bootboot_tall_bfs_archetype
          • + boot_tall_bfs_heavy_jk_a15_cover
          • Material: boot_tall_heavy_jk_a15c01_u
          All NPCs with this appearance (6)