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Portrait

First Mate

Level 65 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_arcona_bmn_a01
  • Material: head_arcona_bmn_a01_v01
  • Eye material: eye_arcona_non_a01_c01
Body details
SlotDetails
chestchest_jacket_bmn_archetype
  • + chest_jacket_bmn_med_sm_a02_collar
  • + chest_jacket_bmn_med_sm_a02_neck
  • Material: chest_jacket_med_sm_a02c03_m
bracerbracer_short_bmn_archetype
  • Material: bracer_short_light_ge_a32settler01_u_v02
handhand_naked_bmn_archetype
  • Material: hand_naked_african_young_a01c01_bmn
  • Skin is shown in slot 0 but no skin material defined
  • Skin color is hued into slot: 0
waistwaist_belt_bmn_archetype
  • + waist_belt_bmn_med_jk_a04_back
  • + waist_belt_bmn_med_jk_a04_front
  • Material: waist_belt_med_ge_a37exknight01_u
legleg_pant_bmn_archetype
  • Material: leg_pant_med_sm_a02c03_m_v02
bootboot_tall_bmn_archetype
  • Material: boot_tall_med_ge_a02repofficer02_u
All NPCs with this appearance (3)