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Portrait

Jedi Escort

Level 50 | Strong | Seer


Attributes

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Salvation

Heals all allies within 8m of the target for 10s. Overbalanced since it is a GTAOE.

FQN: abl.​npc.​ability.​force.​salvation

Salvation
9s2s cast30 m100100%

Benevolence

Heals a friendly target for a moderate amount of health. Short cooldown.

FQN: abl.​npc.​ability.​force.​benevolence_small

Benevolence
9s3.5s cast15 m70100%

Shockwave

Deals moderate kinetic damage and knocks back all enemies within 8 meters. NOTE - Balanced for Caster NPCs

FQN: abl.​npc.​ability.​force.​shockwave

Shockwave
30sinstant4 m50100%

Force Push

Deals kinetic damage, and pushes the target away from the caster. Does not stun or knock down the target. Selects a random target from the nearby enemies.

FQN: abl.​npc.​ability.​force.​force_push_random

Force Push
30sinstant15 m20100%

Disturbance

Fires a blast of telekinetic energy at the target, dealing moderate kinetic damage.

FQN: abl.​npc.​ability.​force.​disturbance

Disturbance
3s2s cast30 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_human_bms_african_a01
  • Material: head_human_bms_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a02
  • Material: head_human_bms_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a03
  • Material: head_human_bms_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
[no archetype]
  • Material: hair_human_non_blank_u
hair_human_bms_non_a14_main
  • Material: hair_human_non_a14_v01_m
hair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
facehair
(one of 3)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + 1006660 – not found
  • + 1006659 – not found
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + 1143519 – not found
  • Material: facehair_human_non_a04_v01_m
skincolor
(one of 3)
 skincolor_human_non_h03_p
     skincolor_human_non_h04_p
       skincolor_human_non_h06_p
        haircolor
        (one of 3)
         haircolor_human_non_h06_p
           haircolor_human_non_h04_p
             haircolor_human_non_h09_p
              eyecolor
               eyecolor_human_non_h02_s
                complexion
                (one of 3)
                comp_human_non_c07_m
                  comp_human_non_c01_m
                    comp_human_non_c29_m
                      age
                      (one of 2)
                      age_non_non_none_u
                        age_non_non_mid01_m
                          Body details
                          SlotDetails
                          chestchest_capetight_bms_archetype
                          • + chest_capetight_bms_med_jk_a03_hooddown
                          • + chest_capetight_bms_med_jk_a03_shld
                          • Material: chest_capetight_med_jk_a03c01_m
                          bracerbracer_short_bms_archetype
                          • Material: bracer_short_med_jk_a03c01_u_v02
                          handhand_glove_bms_archetype
                          • + hand_glove_bms_med_jk_a03_back
                          • Material: hand_glove_med_jk_a03c01_u
                          waistwaist_belt_bms_archetype
                          • + waist_belt_bms_med_jk_a03_back
                          • Material: waist_belt_med_jk_a03c01_u
                          legleg_pant_bms_archetype
                          • Material: leg_pant_med_jk_a03c01_m_v02
                          bootboot_tall_bms_archetype
                          • + boot_tall_bms_med_jk_a03_strap
                          • Material: boot_tall_med_jk_a03c01_u