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  3. hutta
  4. class
  5. spy
  6. leaving_hutta
  7. the_red_blade_corpse
Portrait

The Red Blade's Corpse

Level 6 | Elite | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Char ref: chr.the_hood

Starts conversation: cnv.location.hutta.class.spy.the_hood

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a03
  • Material: head_human_bms_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet22_bms_archetype
  • + face_gehelmet22_bms_heavy_ge_a18_fangs
  • Material: face_gehelmet22_heavy_ge_a18mercenary07_u
hairhair_human_bms_non_a01
  • Material: hair_human_non_a01_v01_m
haircolor
 haircolor_human_non_h01_p
    complexioncomp_human_non_eyebrow18_m
      agescar_human_non_c13_u
        Body details
        SlotDetails
        chestchest_baggy_bms_archetype
        • + chest_baggy_bms_heavy_ge_a18_chest
        • + chest_baggy_bms_heavy_ge_a18_back
        • Material: chest_baggy_heavy_ge_a18mercenary02_m
        bracerbracer_short_bms_archetype
        • Material: bracer_short_heavy_ge_a18mercenary02_u_v02
        handhand_gauntlet_bms_archetype
        • + hand_gauntlet_bms_heavy_ge_a18_forearm
        • Material: hand_gauntlet_heavy_ge_a18mercenary02_u
        waistwaist_belt_bms_archetype
        • + waist_belt_bms_heavy_ge_a18_front
        • + waist_belt_bms_heavy_ge_a18_back
        • Material: waist_belt_heavy_ge_a18mercenary02_u
        legleg_pant_bms_archetype
        • Material: leg_pant_heavy_ge_a18mercenary02_m_v02
        bootboot_tall_bms_archetype
        • + boot_tall_bms_heavy_ge_a18_shin
        • Material: boot_tall_heavy_ge_a18mercenary02_u
        All NPCs with this appearance (2)