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Portrait

Infected Officer

Level 47-48 | Strong | Special Assault


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ion Cell

Load your rifle with an ion powercell, giving each shot a chance to do shock damage to targets near your primary target. Only one Cell can be active at a time.

FQN: abl.​npc.​ability.​rifle.​ion_cell

Ion Cell
60s1.5s castany200100%

High Impact Round

Fires a very powerful round at the target that deals <<1>> damage. Only useable against incapacitated targets and targets suffering from periodic damage. Requires abl.npc.ability.tech.cryo_grenade_random to work.

FQN: abl.​npc.​ability.​rifle.​high_impact_round

High Impact Round
20sinstant30 m150100%

Concussion Charge

FQN: abl.​npc.​ability.​tech.​concussion_charge

Concussion Charge
20sinstant4 m70100%

Hail Of Bolts

Fires several rounds at the area that deal <<1>> damage followed by a greanade that deals <<2>> kinetic damage to up to 5 targets withn 8 meters. Standard and weak targets are knocked down by the grenade.

FQN: abl.​npc.​ability.​rifle.​hail_of_bolts

Hail Of Bolts
60s3s channel5-30 m70100%

Full Auto

Fires a continuous stream of bolts that deal heavy damage for up to 4 seconds.

FQN: abl.​npc.​ability.​rifle.​full_auto

Full Auto
18s4s channel30 m50100%

Explosive Round

Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m.

FQN: abl.​npc.​ability.​rifle.​explosive_round

Explosive Round
6sinstant30 m45100%

Cryo Grenade

FQN: abl.​npc.​ability.​tech.​cryo_grenade_random

Cryo Grenade
25sinstant30 m35100%

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Hammer Shot
4.5sinstant30 m1100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_caucasian_a04
  • Material: head_human_bmf_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmf_non_a04
  • Material: hair_human_non_a04_v01_m
hair_human_bmf_non_a05
  • Material: hair_human_non_a05_v01_m
hair_human_bmf_non_a18
  • Material: hair_human_non_a18_v01_m
facehair
(one of 2)
[no archetype]
  • + facehair_human_bmf_caucasian_a04_mustache
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • + facehair_human_bmf_caucasian_a03_goatee
  • + facehair_human_bmf_caucasian_a03_chops
  • Material: facehair_human_non_a03_v01_m
skincolor
(one of 3)
 skincolor_human_non_h25_p
     skincolor_human_non_h27_p
       skincolor_human_non_h28_p
        haircolor
        (one of 2)
         haircolor_human_non_h05_p
           haircolor_human_non_h15_p
            eyecolor
             eyecolor_human_non_h01_s
              complexion
              (one of 2)
              comp_human_non_c01_m
                comp_human_non_c06_m
                  ageage_non_non_mid01_m
                    Body details
                    SlotDetails
                    chestchest_baggy_bmf_archetype
                    • + chest_baggy_bmf_med_ge_a02_collar
                    • + chest_baggy_bmf_med_ge_a02_strap
                    • + chest_baggy_bmf_med_ge_a02_shld
                    • Material: chest_baggy_med_ge_a02repofficer01_m
                    bracerbracer_short_bmf_archetype
                    • Material: bracer_short_med_ge_a02repofficer01_u_v02
                    handhand_glove_bmf_archetype
                    • + hand_glove_bmf_med_ge_a02_cuff
                    • Material: hand_glove_med_ge_a02repofficer01_u
                    waistwaist_belt_bmf_archetype
                    • + waist_belt_bmf_med_ge_a02_back
                    • + waist_belt_bmf_med_ge_a02_front
                    • Material: waist_belt_med_ge_a02repofficer01_u
                    legleg_pant_bmf_archetype
                    • Material: leg_pant_med_ge_a02repofficer01_m_v02
                    bootboot_tall_bmf_archetype
                    • + boot_tall_bmf_med_ge_a02_cuff
                    • Material: boot_tall_med_ge_a02repofficer01_u
                    All NPCs with this appearance (4)