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  3. open_worlds
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  5. smuggler
  6. chapter_3
  7. the_final_score
  8. iceheart_carac
Portrait

Iceheart Carac

Level 50 | Elite | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Char ref: chr.iceheart_carac

Starts conversation: cnv.location.open_worlds.class.smuggler.chapter_3.event_and_finale.iceheart

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a18
  • Material: hair_human_non_a18_v01_m
facehair[no archetype]
  • + facehair_human_bms_caucasian_sw_cyber03_side02
  • + facehair_human_bms_caucasian_sw_cyber03_top02
  • + facehair_human_bms_caucasian_sw_cyber03_side01
  • Material: facehair_human_non_sw_cyber03_u
skincolor
 skincolor_human_non_h29_p
    haircolor
     haircolor_human_non_h08_p
      eyecolor
       eyecolor_human_non_h04_s
        complexioncomp_human_non_c06_m
          agescar_human_non_c02_u
            Body details
            SlotDetails
            chestchest_baggy_bms_archetype
            • + chest_baggy_bms_heavy_ge_a18_shld
            • + chest_baggy_bms_heavy_ge_a18_chest
            • + chest_baggy_bms_heavy_ge_a18_back
            • Material: chest_baggy_heavy_ge_a18mercenary02_m
            bracerbracer_short_bms_archetype
            • Material: bracer_short_heavy_ge_a18mercenary02_u_v02
            handhand_gauntlet_bms_archetype
            • + hand_gauntlet_bms_heavy_ge_a18_forearm
            • Material: hand_gauntlet_heavy_ge_a18mercenary02_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_heavy_ge_a18_back
            • + waist_belt_bms_heavy_ge_a18_front
            • Material: waist_belt_heavy_ge_a18mercenary02_u
            legleg_pant_bms_archetype
            • Material: leg_pant_heavy_ge_a18mercenary02_m_v02
            bootboot_tall_bms_archetype
            • + boot_tall_bms_heavy_ge_a18_shin
            • Material: boot_tall_heavy_ge_a18mercenary02_u
            All NPCs with this appearance (2)