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Portrait

Imperial Guard

Level 75 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
faceface_swhelmet03_bfs_archetype
  • + face_swhelmet03_bfs_heavy_sw_a08_fin
  • Material: face_gehelmet31_heavy_ge_a36impguard01_u
Body details
SlotDetails
chestchest_tight_bfs_archetype
  • + chest_tight_bfs_heavy_tr_mtx01_shoulder
  • Material: chest_tight_heavy_tr_mtx01c01_u
bracerbracer_short_bfs_archetype
  • Material: bracer_short_heavy_tr_mtx01c01_u
handhand_glove_bfs_archetype
  • + hand_glove_bfs_heavy_ge_mtx96_forearm
  • Material: hand_glove_heavy_ge_mtx96c01_u
waistwaist_belt_bfs_archetype
  • + waist_belt_bfs_heavy_tr_mtx10_belt
  • + waist_belt_bfs_heavy_tr_mtx10_front
  • + waist_belt_bfs_heavy_tr_mtx10_back
  • Material: waist_belt_heavy_tr_mtx10c01_u
legleg_skirtlegs_bfs_archetype
  • Material: leg_skirtlegs_med_ge_mtx146c01_u
bootboot_tall_bfs_archetype
  • + boot_tall_bfs_heavy_tr_mtx01_knee
  • Material: boot_tall_heavy_tr_mtx01c01_u