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Portrait

Kira Carsen

Level 75 | Strong | Melee


Attributes

Passives (4)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Force Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage. Shorter cooldown and shorter max range.

FQN: abl.​npc.​ability.​pole.​leap

Force Leap
15sinstant6-30 m100100%

Satele's Protection

FQN: abl.​alliance.​satele_ship.​emperor_encounter.​player.​satele.​passive_resist_death_npc

Satele's Protection
16m 39sinstantany99100%

Double Strike

Attacks two targets in melee range for moderate damage.

FQN: abl.​npc.​ability.​pole.​double_strike

Double Strike
4.5sinstant4 m75100%

Maul

High damage melee attack that can only be used against incapacitated targets. Requires double-bladed lightsaber.

FQN: abl.​npc.​ability.​pole.​maul

Maul
6sinstant4 m50100%

Spinning Strikes

Strike out at all nearby enemies, dealing moderate damage to all targets within melee range each second. Requires a double-bladed lightsaber.

FQN: abl.​npc.​ability.​pole.​spinning_strikes

Spinning Strikes
20s6s channel4 m25100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.kira_carsen

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_a04
  • Material: head_human_caucasian_a04c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfn_non_a07
  • + hair_human_bfn_non_a07_ponytail
  • Material: hair_human_non_a07_v01_f
skincolor
 skincolor_human_non_h25_p
    haircolor
     haircolor_human_non_h15_p
      eyecolor
       eyecolor_human_non_h04_s
        complexioncomp_human_non_c15_f
          facepaintmakeup_human_non_c02_f
            agescar_human_non_c08_u
              Body details
              SlotDetails
              chestchest_tight_bfn_archetype
              • + chest_tight_bfn_light_ss_mtx12_body
              • + chest_tight_bfn_light_ss_mtx12_hooddown
              • + chest_tight_bfn_light_ss_mtx12_shoulder
              • Material: chest_tight_light_ss_mtx12c01_u
              bracerbracer_short_bfn_archetype
              • Material: bracer_short_light_ss_mtx12c01_u
              handhand_glove_bfn_archetype
              • + hand_glove_bfn_heavy_sw_mtx18_forearm
              • Material: hand_glove_heavy_sw_mtx18c01_u
              waistwaist_belt_bfn_archetype
              • + waist_belt_bfn_heavy_sp_mtx12_sling
              • + waist_belt_bfn_heavy_sp_mtx12_back
              • Material: waist_belt_heavy_sp_mtx12c01_u
              legleg_miniskirt_bfn_archetype
              • Material: leg_miniskirt_med_ge_a57lana01_u_v01
              bootboot_tall_bfn_archetype
              • + boot_tall_bfn_heavy_sw_mtx18_shinguard
              • Material: boot_tall_heavy_sw_mtx18c01_u
              All NPCs with this appearance (11)