1. NPCs
  2. daily_area
  3. ziost
  4. world_arc
  5. shared
  6. at_the_end_of_it_all
  7. cine
  8. cine_civilian_child_01
Portrait

[cine_civilian_child_01]

Level 60 | Standard | Radioman


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Rally Troops

All NPCs friendly to the caster within a 15m radius of the caster will attack the casters' current target.

FQN: abl.​npc.​ability.​rifle.​rally_troops

Rally Troops
60s2s cast30 m50100%

Laze Target

Designates a target, increasing all damage to the target by 5%. Must be in cover to use. Lasts 16 seconds.

FQN: abl.​npc.​ability.​rifle.​laze_target

Laze Target
20sinstant30 m40100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Rifle Shot

Fire two quick shots, dealing medium damage.

FQN: abl.​npc.​ability.​rifle.​rifle_shot

Rifle Shot
3sinstant30 m050%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_child_a01
  • Material: head_human_bma_child_a01_v01
  • Material 1: eye_human_non_a01_c01
hairhair_human_bma_child_a01_base
  • + hair_human_bma_child_a01_sides
  • Material: hair_human_bma_child_a01_v01
haircolor
 haircolor_human_non_h11_p
    Body details
    SlotDetails
    chestchest_tight_bma_archetype
    • + chest_tight_bma_light_ge_a08_scarf
    • + chest_tight_bma_light_ge_a08_chest
    • + chest_tight_bma_light_ge_a08_shld
    • Material: chest_tight_light_ge_a08repcitizen01_m
    bracerbracer_short_bma_archetype
    • Material: bracer_short_light_ge_a08repcitizen01_u_v02
    handhand_naked_bma_archetype
    • Material: hand_naked_caucasian_young_a01c01_bma
    • Skin is shown in slot 0 but no skin material defined
    • Skin color is hued into slot: 0
    waistwaist_belt_bma_archetype
    • + waist_belt_bma_light_ge_a08_front
    • Material: waist_belt_light_ge_a08repcitizen01_u
    legleg_pant_bma_archetype
    • Material: leg_pant_light_ge_a08repcitizen01_m_v02
    bootboot_tall_bma_archetype
    • + boot_tall_bma_light_ge_a08_shin
    • Material: boot_tall_light_ge_a08repcitizen01_u
    All NPCs with this appearance (2)