1. NPCs
  2. test
  3. paul
  4. zakuul_guard_bms
Portrait

[zakuul_guard_bms]

Level 1-80 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_human_bms_non_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gemask24_bms_archetype
  • Material: face_gemask24_heavy_ge_mtx73c01_u
hairhair_human_bms_non_a04
  • Material: hair_human_non_a04_v01_m
skincolor
 skincolor_human_asian_h07_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h04_s
        complexioncomp_human_non_eyebrow04_m
          facepaint[empty]
          age[empty]
          Body details
          SlotDetails
          chestchest_tight_bms_archetype
          • + chest_tight_bms_heavy_ge_mtx04_shld
          • + chest_tight_bms_heavy_ge_mtx04_waist
          • + chest_tight_bms_heavy_ge_mtx04_chest
          • Material: chest_tight_heavy_ge_mtx04sithtrooper02_u
          bracerbracer_tall02_bms_archetype
          • Material: bracer_tall02_light_ge_mtx24ulic01_u
          handhand_gauntlet_bms_archetype
          • + hand_gauntlet_bms_heavy_tr_a03_back
          • Material: hand_gauntlet_heavy_tr_a03c03_u
          waistwaist_belt_bms_archetype
          • + waist_belt_bms_heavy_ge_mtx04_back
          • + waist_belt_bms_heavy_ge_mtx04_front
          • Material: waist_belt_heavy_ge_mtx04sithtrooper02_u
          legleg_armor02_bms_archetype
          • Material: leg_armor02_heavy_tr_a08c01_u_v01
          bootboot_tall_bms_archetype
          • + boot_tall_bms_heavy_ge_hb01_shin
          • Material: boot_tall_heavy_ge_hb01c01_u