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  7. enforcer_salvage_sharpshooter
Portrait

Enforcer Salvage Sharpshooter

Level 37-38 | Standard | Sniper


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Leg Shot

FQN: abl.​npc.​ability.​rifle.​leg_shot

Leg Shot
20sinstant30 m3050%

Snipe

FQN: abl.​npc.​ability.​rifle.​snipe_caster

Snipe
12s3s cast30 m30100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Aimed Shot

FQN: abl.​npc.​ability.​rifle.​snipe

Aimed Shot
6s1.5s cast30 m0150%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_a04
  • Material: head_human_caucasian_a04c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
face
(one of 2)
face_gehelmet11_bfn_archetype
  • + face_gehelmet11_bfn_med_ge_a09_goggle
  • Material: face_gehelmet11_med_ge_a09impsoldier05_u
face_gehelmet11_bfn_archetype
  • Material: face_gehelmet11_med_ge_a09impsoldier05_u
hairhair_human_bfn_non_a01
  • Material: hair_human_non_a01_v01_f
skincolor
(one of 2)
 skincolor_human_non_h28_p
     skincolor_human_non_h30_p
      haircolor
       haircolor_human_non_h06_p
        eyecolor
         eyecolor_human_non_h02_s
          complexioncomp_human_non_c07_f
            facepaintmakeup_human_non_c06_f
              Body details
              SlotDetails
              chestchest_tight_bfn_archetype
              • + chest_tight_bfn_med_ge_a09_back
              • + chest_tight_bfn_med_ge_a09_chest
              • + chest_tight_bfn_med_ge_a09_strap
              • Material: chest_tight_med_ge_a09impsoldier04_f
              bracerbracer_short_bfn_archetype
              • Material: bracer_short_med_ge_a09impsoldier04_u_v02
              handhand_glove_bfn_archetype
              • + hand_glove_bfn_med_ge_a09_forearm
              • Material: hand_glove_med_ge_a09impsoldier04_u
              waistwaist_belt_bfn_archetype
              • + waist_belt_bfn_med_ge_a09_front
              • + waist_belt_bfn_med_ge_a09_back
              • Material: waist_belt_med_ge_a09impsoldier04_u
              legleg_pant_bfn_archetype
              • Material: leg_pant_med_ge_a09impsoldier04_f_v02
              bootboot_tall_bfn_archetype
              • + boot_tall_bfn_med_ge_a09_shin
              • Material: boot_tall_med_ge_a09impsoldier04_u