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  2. location
  3. alderaan
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  5. sith_warrior
  6. battle_organa
  7. ulgo_recon_commander_wavedfight
Portrait

Ulgo Recon Commander

Level 30-31 | Strong | Harbinger


Attributes

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Armor Piercing Cell

Load your rifle with armor piercing powercell that has a chance to reduce your target's armor. Only one cell can be active at a time.

FQN: abl.​npc.​ability.​rifle.​armor_piercing_cell

Armor Piercing Cell
60s1.5s castany50100%

Concussion Charge

FQN: abl.​npc.​ability.​tech.​concussion_charge

Concussion Charge
20sinstant4 m25100%

Full Auto

Fires a continuous stream of bolts that deal heavy damage for up to 4 seconds.

FQN: abl.​npc.​ability.​rifle.​full_auto

Full Auto
18s4s channel30 m20100%

Charged Rounds

Spin up the assault cannon and fire off a quick burst of powerful, charged rounds at the target for high damage.

FQN: abl.​npc.​ability.​cannon.​charged_bolts

Charged Rounds
6s1.5s cast30 m5100%

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Hammer Shot
4.5sinstant30 m1100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a02
  • Material: head_human_bms_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a03
  • Material: head_human_bms_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a04
  • Material: head_human_bms_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet16_bms_archetype
  • Material: face_gehelmet16_heavy_ge_a16military04_u
facehair
(one of 4)
[no archetype]
  • + facehair_human_bms_caucasian_a02_goatee
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + facehair_human_bms_caucasian_a03_goatee
  • + facehair_human_bms_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + facehair_human_bms_caucasian_a04_mustache
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 4)
 skincolor_human_non_h04_p
     skincolor_human_non_h32_p
       skincolor_human_non_h21_p
         skincolor_human_non_h34_p
          haircolor
          (one of 4)
           haircolor_human_non_h06_p
             haircolor_human_non_h14_p
               haircolor_human_non_h10_p
                 haircolor_human_non_h01_p
                  eyecolor
                   eyecolor_human_non_h02_s
                    complexion
                    (one of 4)
                    comp_human_non_c20_m
                      comp_human_non_c06_m
                        comp_human_non_c28_m
                          comp_human_non_c29_m
                            Body details
                            SlotDetails
                            chestchest_baggy_bms_archetype
                            • + chest_baggy_bms_heavy_ge_a16_loin
                            • + chest_baggy_bms_heavy_ge_a16_plate
                            • + chest_baggy_bms_heavy_ge_a16_back
                            • Material: chest_baggy_heavy_ge_a16military04_m
                            bracerbracer_short_bms_archetype
                            • Material: bracer_short_heavy_ge_a16military04_u_v01
                            handhand_gauntlet_bms_archetype
                            • + hand_gauntlet_bms_heavy_ge_a16_forearm
                            • Material: hand_gauntlet_heavy_ge_a16military04_u
                            waistwaist_belt_bms_archetype
                            • + waist_belt_bms_heavy_ge_a16_front
                            • + waist_belt_bms_heavy_ge_a16_back
                            • Material: waist_belt_heavy_ge_a16military04_u
                            legleg_pant_bms_archetype
                            • Material: leg_pant_heavy_ge_a16military04_m_v01
                            bootboot_tall_bms_archetype
                            • + boot_tall_bms_heavy_ge_a16_shin
                            • Material: boot_tall_heavy_ge_a16military04_u