1. NPCs
  2. flashpoint
  3. copero
  4. bonus_boss
  5. commando
Portrait

Strike Team Six

Level 70 | Strong | Ranged


Attributes

Passives (4)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Full Auto

Fires a continuous stream of bolts that deal heavy damage for up to 4 seconds. This ability is identical to the normal Full Auto, but with a different appearance.

FQN: abl.​npc.​ability.​rifle.​full_auto_blue

Full Auto
18s4s channel30 m90100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

[commando_flurry]

FQN: abl.​flashpoint.​copero.​bonus_boss.​commando_flurry

[commando_flurry]
noneinstant40 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a04
  • Material: head_chiss_bmn_caucasian_a04c01
  • Eye material: eye_chiss_non_a01_c01
  • Skin color is hued into slot: 0
faceface_spmask01_bmn_archetype
  • Material: face_spmask01_med_sp_a05c01_u
hairhair_human_bmn_non_a10
  • Material: hair_human_non_a10_v01_m
skincolor
 skincolor_chiss_non_h01_p
    haircolor
     haircolor_chiss_non_h06_p
      complexioncomp_human_non_eyebrow25_m
        Body details
        SlotDetails
        chestchest_trencharmor_bmn_archetype
        • + chest_trencharmor_bmn_heavy_tr_tier_a01_backpack
        • + chest_trencharmor_bmn_heavy_tr_tier_a01_front
        • + chest_trencharmor_bmn_heavy_tr_tier_a01_shld
        • Material: chest_trencharmor_heavy_tr_tier_a01c01_u
        bracerbracer_short_bmn_archetype
        • Material: bracer_short_light_ge_a96c01_u
        handhand_glove_bmn_archetype
        • + hand_glove_bmn_light_ge_a96_cuffs
        • Material: hand_glove_light_ge_a96c01_u
        waistwaist_belt_bmn_archetype
        • + waist_belt_bmn_light_ge_a96_front
        • Material: waist_belt_light_ge_a96c01_u
        legleg_armor03_bmn_archetype
        • Material: leg_armor03_med_sw_mtx14c01_u
        bootboot_tall_bmn_archetype
        • + boot_tall_bmn_light_ge_a96_pads
        • Material: boot_tall_light_ge_a96c01_u