1. NPCs
  2. location
  3. ord_mantell
  4. mob
  5. humanoid
  6. stronghold_footman
Portrait

Separatist Footman

Level 9-10 | Strong | Protector


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Energy Shield

FQN: abl.​npc.​ability.​tech.​energy_shield

Energy Shield
1m 30sinstantany30100%

Grapple

FQN: abl.​npc.​ability.​tech.​grapple

Grapple
36s4s cast8-30 m20100%

Corrosive Grenade

FQN: abl.​npc.​ability.​tech.​corrosive_grenade

Corrosive Grenade
12sinstant30 m20100%

Electrosmash

FQN: abl.​npc.​ability.​tech.​electrosmash

Electrosmash
30sinstant4 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a04
  • Material: head_zabrakrep_bms_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_zabrakrep_bms_non_a02_base
  • + hair_zabrakrep_bms_non_a02_front
  • Material: hair_zabrakrep_caucasian_a01_v01
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bms_non_a08
  • + hair_zabrakrep_bms_non_a08_attach
  • Material: hair_zabrak_non_a08_v01_m
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
 skincolor_human_non_h25_p
    haircolor
    (one of 2)
     haircolor_human_non_h03_p
       haircolor_human_non_h06_p
        eyecolor
         eyecolor_zabrak_non_h05_s
          complexioncomp_zabrak_non_c07_m
            facepaint
            (one of 2)
            tattoo_zabrak_non_good05_u
              tattoo_zabrak_non_good01_u
                ageage_non_non_mid01_m
                  Body details
                  SlotDetails
                  chestchest_baggy_bms_archetype
                  • + chest_baggy_bms_med_ge_a27_back
                  • + chest_baggy_bms_med_ge_a27_chest
                  • Material: chest_baggy_med_ge_a27pilot01_m
                  bracerbracer_short_bms_archetype
                  • Material: bracer_short_heavy_ge_a16military07_u_v02
                  handhand_gauntlet_bms_archetype
                  • + hand_gauntlet_bms_heavy_ge_a16_forearm
                  • Material: hand_gauntlet_heavy_ge_a16military07_u
                  waistwaist_belt_bms_archetype
                  • + waist_belt_bms_heavy_ge_a16_front
                  • + waist_belt_bms_heavy_ge_a16_back
                  • Material: waist_belt_heavy_ge_a16military07_u
                  legleg_pant_bms_archetype
                  • Material: leg_pant_heavy_ge_a16military07_m_v02
                  bootboot_tall_bms_archetype
                  • + boot_tall_bms_med_ge_a27_cuff
                  • Material: boot_tall_med_ge_a27pilot02_u