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Portrait

[tannac]

Level 50 | Strong | Shadow Adept


Attributes

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Force Push

Deals kinetic damage, and pushes the target away from the caster. Does not stun or knock down the target.

FQN: abl.​npc.​ability.​force.​force_push_noknockdown

Force Push
15sinstant4 m90100%

Shadow Strike

FQN: abl.​npc.​ability.​force.​shadow_strike

Shadow Strike
6s1s cast4-30 m80100%

Maul

High damage melee attack that can only be used against incapacitated targets. Requires double-bladed lightsaber.

FQN: abl.​npc.​ability.​pole.​maul

Maul
6sinstant4 m70100%

Surge

FQN: abl.​npc.​ability.​pole.​surge

Surge
60s1.5s cast4 m50100%

Electrocution

Electrocutes the target, dealing minor energy damage and stunning it for 2.5 seconds. NOTE - Balanced for Caster NPCs, due to the length of the stun.

FQN: abl.​npc.​ability.​force.​electrocution

Electrocution
45sinstant15 m50100%

Shock

Shocks the target for high energy damage.

FQN: abl.​npc.​ability.​force.​shock

Shock
6sinstant15 m30100%

Spinning Strikes

Strike out at all nearby enemies, dealing moderate damage to all targets within melee range each second. Requires a double-bladed lightsaber.

FQN: abl.​npc.​ability.​pole.​spinning_strikes

Spinning Strikes
20s6s channel4 m20100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Thrash

Strikes the target twice, dealing melee damage on both hits.

FQN: abl.​npc.​ability.​pole.​double_strike_single_target

Thrash
4.5sinstant4 m0150%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.tannac

Starts conversation: cnv.location.companion_characters.jedi_knight.kira_carsen.tannac

Loot information

Loot package: 15112775836113072233

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a03
  • Material: head_human_bmn_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
skincolor
 skincolor_human_non_h02_p
    haircolor
     haircolor_human_non_h10_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c21_m
          facepainttattoo_human_non_sw03_u
            agescar_human_non_c02_u
              Body details
              SlotDetails
              chestchest_tightskin_bmn_archetype
              • + chest_tightskin_bmn_light_sw_a03_loin
              • Material: chest_tightskin_light_sw_a03c04_m
              • Skin slot 1: chest_naked_african_young_a01c01_bmn
              • Skin color is hued into slot: 1
              bracerbracer_short_bmn_archetype
              • Material: bracer_short_light_sw_a03c04_u_v01
              handhand_glove_bmn_archetype
              • + hand_glove_bmn_light_sw_a03_wrist
              • Material: hand_glove_light_sw_a03c04_u
              waistwaist_belt_bmn_archetype
              • + waist_belt_bmn_light_sw_a03_back
              • + waist_belt_bmn_light_sw_a03_front
              • Material: waist_belt_light_sw_a03c04_u
              legleg_skirt_bmn_archetype
              • Material: leg_skirt_light_sw_a03c04_u_v01
              bootboot_tall_bmn_archetype
              • + boot_tall_bmn_light_sw_a03_cuff
              • Material: boot_tall_light_sw_a03c04_u
              All NPCs with this appearance (2)