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  2. location
  3. corellia
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  5. humanoid
  6. imperial
  7. imperial_intelligence_mastermind
Portrait

Imperial Intelligence Mastermind

Level 49-50 | Elite | Commander


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Energy Shield

FQN: abl.​npc.​ability.​tech.​energy_shield

Energy Shield
1m 30sinstantany10070%

Coordination

FQN: abl.​npc.​ability.​buff.​coordination

Coordination
15sinstant15 m50100%

Orbital Bombardment

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Orbital Bombardment
20s3s cast30 m50100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 12201804461417362226

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bms_african_a01
  • Material: head_human_bms_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a02
  • Material: head_human_bms_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a03
  • Material: head_human_bms_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a04
  • Material: head_human_bms_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_spmic01_bms_archetype
  • Material: face_spmic01_med_sp_a02c01_u
hair
(one of 4)
hair_human_bms_non_a17_main
  • Material: hair_human_non_a17_m_v01
hair_human_bms_non_a02
  • Material: hair_human_non_a02_v01_m
hair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 3)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + 1143514 – not found
  • + 1143515 – not found
  • + 1312099 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + 1156667 – not found
  • Material: facehair_human_non_a02_v01_m
skincolor
(one of 4)
 skincolor_human_non_h01_p
     skincolor_human_non_h02_p
       skincolor_human_non_h03_p
         skincolor_human_non_h04_p
          haircolor
          (one of 4)
           haircolor_human_non_h06_p
             haircolor_human_non_h14_p
               haircolor_human_non_h10_p
                 haircolor_human_non_h01_p
                  eyecolor
                   eyecolor_human_non_h02_s
                    complexion
                    (one of 4)
                    comp_human_non_c20_m
                      comp_human_non_c28_m
                        comp_human_non_c29_m
                          comp_human_non_c01_m
                            age
                            (one of 2)
                            age_non_non_mid01_m
                              age_non_non_none_u
                                Body details
                                SlotDetails
                                chestchest_tight_bms_archetype
                                • + chest_tight_bms_med_ge_a14_collar
                                • + chest_tight_bms_med_ge_a14_chest
                                • + chest_tight_bms_med_ge_a14_arm
                                • Material: chest_tight_med_ge_a14military05_m
                                bracerbracer_short_bms_archetype
                                • Material: bracer_short_med_ge_a14military05_u_v02
                                handhand_gauntlet_bms_archetype
                                • + hand_gauntlet_bms_med_ge_a14_pouch
                                • Material: hand_gauntlet_med_ge_a14military05_u
                                waistwaist_belt_bms_archetype
                                • + waist_belt_bms_med_ge_a14_front
                                • + waist_belt_bms_med_ge_a14_back
                                • + waist_belt_bms_med_ge_a14_sling
                                • Material: waist_belt_med_ge_a14military05_u
                                legleg_pant_bms_archetype
                                • Material: leg_pant_med_ge_a14military05_m_v02
                                bootboot_tall_bms_archetype
                                • + boot_tall_bms_med_ge_a14_cuff
                                • Material: boot_tall_med_ge_a14military05_u
                                All NPCs with this appearance (7)