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  8. ironfist
Portrait

Ironfist <Mandalorian Veteran>

Level 10 | Champion | Boss


Attributes

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Iron Curtain

Ironfist is shielded from all attacks after knocking back nearby targets. His missiles become active during this phase.

FQN: abl.​npc.​ability.​custom.​boss.​ironfist.​iron_curtain

Iron Curtain
30sinstantany1000100%

Missile Salvo

FQN: abl.​npc.​ability.​custom.​boss.​ironfist.​hard.​missile_salvo

Missile Salvo
25s12s channel60 m999100%

[setup_missile_salvo]

FQN: abl.​npc.​ability.​custom.​boss.​ironfist.​logic.​setup_missile_salvo

[setup_missile_salvo]
30sinstantany900100%

[spawn_adds]

FQN: abl.​npc.​ability.​custom.​boss.​ironfist.​logic.​spawn_adds

[spawn_adds]
50m 0sinstant70 m600100%

Jet Charge

FQN: abl.​npc.​ability.​custom.​boss.​ironfist.​jet_charge

Jet Charge
9sinstant50 m500100%

Headshot

FQN: abl.​npc.​ability.​custom.​boss.​ironfist.​headshot_cast

Headshot
5s3s cast30 m450100%

[headshot_dummy]

FQN: abl.​npc.​ability.​custom.​boss.​ironfist.​logic.​headshot_dummy

[headshot_dummy]
13sinstantany450100%

Flurry of Bolts

FQN: abl.​npc.​ability.​custom.​boss.​ironfist.​normal.​flurry

Flurry of Bolts
noneinstant50 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.ironfist

Starts conversation: cnv.location.republic_transition.world_arc.republic.ironfist

Loot information

Loot package: 10128141421348184100, 1519055067425086355

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_a03
  • Material: head_human_bms_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
facehair[no archetype]
  • + 1143435 – not found
  • + 1312100 – not found
  • Material: facehair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h14_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h03_s
        complexioncomp_human_non_c16_m
          agescar_human_non_c02_u
            Body details
            SlotDetails
            chestchest_armor01_bms_archetype
            • + chest_armor01_bms_heavy_bh_a02_shld
            • + chest_armor01_bms_heavy_bh_a02_arm
            • + chest_armor01_bms_heavy_bh_a02_back
            • Material: chest_armor01_heavy_bh_a02c02_u
            bracerbracer_short_bms_archetype
            • Material: bracer_short_heavy_bh_a02c02_u_v02
            handhand_gauntlet_bms_archetype
            • + hand_gauntlet_bms_heavy_bh_a02_forearm
            • Material: hand_gauntlet_heavy_bh_a02c02_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_heavy_bh_a02_back
            • + waist_belt_bms_heavy_bh_a02_front
            • + waist_belt_bms_heavy_bh_a02_sling
            • Material: waist_belt_heavy_bh_a02c02_u
            legleg_armor01_bms_archetype
            • Material: leg_armor01_heavy_bh_a02c02_m_v02
            bootboot_tall_bms_archetype
            • + boot_tall_bms_heavy_bh_a02_shin
            • Material: boot_tall_heavy_bh_a02c02_u
            All NPCs with this appearance (3)