1. NPCs
  2. qtr
  3. 1x4
  4. raid
  5. asation
  6. enemy
  7. difficulty_1
  8. trash
  9. trash_marsh_bogman_melee_01
Portrait

Slavering Invader

Level 55 | Elite | Hypergate Raider


Attributes

Passives (5)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Blade Vortex

FQN: abl.​qtr.​1x4.​raid.​asation.​enemy.​trash.​marsh.​bogman_melee_01.​difficulty_1.​blade_vortex

Blade Vortex
15s1.5s channelany200100%

Overstrike

FQN: abl.​qtr.​1x4.​raid.​asation.​enemy.​trash.​marsh.​bogman_melee_01.​difficulty_1.​overstrike

Overstrike
10sinstant50 m150100%

[overstrike_taunt]

FQN: abl.​qtr.​1x4.​raid.​asation.​enemy.​trash.​marsh.​bogman_melee_01.​difficulty_1.​overstrike_taunt

[overstrike_taunt]
10sinstant70 m125100%

Grinding Strike

FQN: abl.​qtr.​1x4.​raid.​asation.​enemy.​trash.​marsh.​bogman_melee_01.​difficulty_1.​grinding_strike

Grinding Strike
6sinstant4 m100100%

Dual Strike

FQN: abl.​qtr.​1x4.​raid.​asation.​enemy.​trash.​marsh.​bogman_melee_01.​difficulty_1.​duelstrike

Dual Strike
1.5sinstant4 m50100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 10363908174035498469

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_a01
  • Material: head_rattataki_bms_asian_a01c01
  • Eye material: eye_rattataki_non_a01_c01
  • Skin color is hued into slot: 0
faceface_bhgoggles01_bms_archetype
  • + face_bhgoggles01_bms_heavy_bh_a03_breather
  • Material: face_gegoggles01_med_ge_a15mercenary04_u
complexioncomp_rattataki_non_c08_m
    Body details
    SlotDetails
    chestchest_tight_bms_archetype
    • + chest_tight_bms_med_ge_a15_back
    • + chest_tight_bms_med_ge_a15_chest
    • + chest_tight_bms_med_ge_a15_hooddown
    • Material: chest_tight_med_ge_a15mercenary04_m
    bracerbracer_short_bms_archetype
    • Material: bracer_short_med_ge_a15mercenary04_u_v01
    handhand_glove_bms_archetype
    • + hand_glove_bms_med_ge_a15_forearm
    • Material: hand_glove_med_ge_a15mercenary04_u
    waistwaist_belt_bms_archetype
    • + waist_belt_bms_med_ge_a15_front
    • + waist_belt_bms_med_ge_a15_back
    • + waist_belt_bms_med_ge_a15_sling
    • Material: waist_belt_med_ge_a15mercenary04_u
    legleg_pant_bms_archetype
    • Material: leg_pant_med_ge_a15mercenary04_m_v02
    bootboot_tall_bms_archetype
    • + boot_tall_bms_med_ge_a15_shin
    • Material: boot_tall_med_ge_a15mercenary04_u