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Portrait

[trainer_crafting_artifice] <Artifice (Crafting Trainer)>

Level 24 | Standard | Vendor


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Gives codex entry:

Artifice

Artifice is the delicate skill of constructing lightsabers, color crystals, armor dye modules, generators and foci. Lightsaber modifications include color crystals and hilts that augment a Force user's combat attributes. Color crystals determine beam and bolt color for lightsabers and blasters. Dye modules are use to modify the visual color of armor. Artificers can reverse engineer their crafted items and possibly discover new ways to improve their creation. The gathering skill Archaeology provides crafting resources for Artifice.

Recommended Gathering Skills: Archaeology (Power Crystals, Color Crystals and Artifact Fragments).

Recommended Mission Skills: Treasure Hunting (Gemstones).

Category: Crew Skills

XP Level: 4

FQN: cdx.​crew_skills.​artifice

Artifice
Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a01
  • Material: head_zabrakimp_bms_african_a01c01
  • Eye material: eye_zabrakimp_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_zabrakimp_bms_non_a04_base
  • + hair_zabrakimp_bms_non_a04_side
  • Material: hair_zabrakimp_african_a01_v01
  • Skin slot 1: horn_zabrakimp_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
 skincolor_human_non_h02_p
    haircolor
     haircolor_human_non_h04_p
      eyecolor
       eyecolor_sith_non_h02_s
        complexioncomp_zabrak_non_c31_m
          facepainttattoo_zabrak_non_evil04_u
            agescar_human_non_c02_u
              Body details
              SlotDetails
              chestchest_tight_bms_archetype
              • Material: chest_tight_med_sw_a01c04_m
              bracerbracer_short_bms_archetype
              • Material: bracer_short_med_sw_a01c04_u_v01
              handhand_gauntlet_bms_archetype
              • + hand_gauntlet_bms_med_sw_a01_back
              • Material: hand_gauntlet_med_sw_a01c04_u
              waistwaist_belt_bms_archetype
              • + waist_belt_bms_med_sw_a01_front
              • + waist_belt_bms_med_sw_a01_back
              • Material: waist_belt_med_sw_a01c04_u
              legleg_pant_bms_archetype
              • Material: leg_pant_med_sw_a01c04_m_v01
              bootboot_tall_bms_archetype
              • + boot_tall_bms_med_sw_a01_knee
              • Material: boot_tall_med_sw_a01c04_u
              All NPCs with this appearance (3)