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  7. scout_squad_sergeant
Portrait

Scout Squad Sergeant

Level 34-35 | Strong | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a02
  • Material: head_human_bms_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
face
(one of 2)
face_gehelmet11_bms_archetype
  • + face_gehelmet11_bms_med_ge_a09_goggle
  • Material: face_gehelmet11_med_ge_a09impsoldier05_u
face_gehelmet11_bms_archetype
  • Material: face_gehelmet11_med_ge_a09impsoldier05_u
facehair
(one of 2)
[no archetype]
  • + facehair_human_bms_caucasian_a03_goatee
  • + facehair_human_bms_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 2)
 skincolor_human_non_h30_p
     skincolor_human_non_h33_p
      haircolor
      (one of 2)
       haircolor_human_non_h15_p
         haircolor_human_non_h04_p
          eyecolor
           eyecolor_human_non_h02_s
            complexioncomp_human_non_c07_m
              Body details
              SlotDetails
              chestchest_tight_bms_archetype
              • + chest_tight_bms_med_ge_a09_back
              • + chest_tight_bms_med_ge_a09_chest
              • + chest_tight_bms_med_ge_a09_strap
              • Material: chest_tight_med_ge_a09impsoldier04_m
              bracerbracer_short_bms_archetype
              • Material: bracer_short_med_ge_a09impsoldier04_u_v02
              handhand_glove_bms_archetype
              • + hand_glove_bms_med_ge_a09_forearm
              • Material: hand_glove_med_ge_a09impsoldier04_u
              waistwaist_belt_bms_archetype
              • + waist_belt_bms_med_ge_a09_front
              • + waist_belt_bms_med_ge_a09_back
              • Material: waist_belt_med_ge_a09impsoldier04_u
              legleg_pant_bms_archetype
              • Material: leg_pant_med_ge_a09impsoldier04_m_v02
              bootboot_tall_bms_archetype
              • + boot_tall_bms_med_ge_a09_shin
              • Material: boot_tall_med_ge_a09impsoldier04_u
              All NPCs with this appearance (3)